首页> 外文OA文献 >Knowledge building of 3D geometry concepts and processes within a virtual reality learning environment
【2h】

Knowledge building of 3D geometry concepts and processes within a virtual reality learning environment

机译:在虚拟现实学习环境中建立3D几何概念和过程的知识

摘要

This paper reports on a pilot study for a prototype VRLE (Virtual Reality Learning Environment) named VRMath. The two primary school students who were involved in this study engaged in two VRMath learning activities designed by the researchers. The results indicated that 3D navigation within the VR 3D space was difficult. However, it could be aided with the navigation aids designed within VRMath. The 3D navigation within the 3D virtual space also caused the participants confusion in terms of their spatial visualisation and orientation abilities. The construction of 3D geometrical objects within VRMath was also difficult especially when the participants were operating the 3D rotation mentally and physically with respect to their body (i.e., the egocentric frame of reference). It was found that the simultaneously use of different frames of reference could help the construction of 3D geometrical objects. During the learning activities, issues about the usability of VRMath were also explored.
机译:本文报告了名为VRMath的原型VRLE(虚拟现实学习环境)的初步研究。参与这项研究的两名小学生参加了由研究人员设计的两项VRMath学习活动。结果表明,在VR 3D空间内进行3D导航非常困难。但是,可以通过VRMath中设计的导航辅助工具来辅助它。 3D虚拟空间内的3D导航在其空间可视化和定向能力方面也引起了参与者的困惑。在VRMath中构造3D几何对象也很困难,尤其是当参与者在心理上和身体上相对于他们的身体(即以自我为中心的参照系)进行3D旋转时。发现同时使用不同的参照系可以帮助构建3D几何对象。在学习活动中,还探讨了有关VRMath可用性的问题。

著录项

  • 作者

    Yeh Andy; Nason Rodney A.;

  • 作者单位
  • 年度 2004
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
  • 中图分类

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号