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Two Turns Must Take Turns: Primary School Students’ Cognition about 3D Rotation in a Virtual Reality Learning Environment

机译:必须先走两回合:小学生对虚拟现实学习环境中的3D旋转的认识

摘要

This paper reports on five primary school students’ explorations of 3D rotation in a virtual reality learning environment (VRLE) named VRMath. When asked to investigate if you would face the same direction when you turn right 45 degrees first then roll up 45 degrees, or when you roll up 45 degrees first then turn right 45 degrees, the students found that the different order of the two turns ended up with different directions in the VRLE. This was contrary to the students’ prior predictions based on using pen, paper and body movements. The findings of this study showed the difficulty young children have in perceiving and understanding the non-commutative nature of 3D rotation and the power of the computational VRLE in giving students experiences that they rarely have in real life with 3D manipulations and 3D mental movements.
机译:本文报道了五名小学生在名为VRMath的虚拟现实学习环境(VRLE)中对3D旋转的探索。当被问及当您先向右转45度然后向上滚动45度时是否遇到相同的方向,或者当您先向后转45度然后又向右倾斜45度时,学生发现两个转弯的顺序不同在VRLE中以不同的方向向上移动。这与学生先前基于笔,纸和身体运动的预测相反。这项研究的结果表明,幼儿在感知和理解3D旋转的非可交换性方面存在困难,并且计算VRLE的功能给学生带来了他们在3D操纵和3D智力运动中在现实生活中很少遇到的体验。

著录项

  • 作者

    Yeh Andy;

  • 作者单位
  • 年度 2004
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
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