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Creating New Design-Build-Test Experiences as Outputs of Undergraduate Design-Build-Test Projects

机译:创建新的设计-建造-测试体验,作为本科生设计-建造-测试项目的输出

摘要

This paper describes a methodology of using individual engineering undergraduate student projects as a means of effectively and efficiently developing new Design-Build-Test (DBT) learning experiences and challenges. A key aspect of the rationale for this approach is that it benefits all parties. The student undertaking the individual project gets an authentic experience of producing a functional artefact, which has been the result of a design process that addresses conception, design, implementation and operation. The supervising faculty member benefits from live prototyping of new curriculum content and resources with a student who is at a similar level of knowledge and experience as the intended end users of the DBT outputs. The multiple students who ultimately undertake the DBT experiences / challenges benefit from the enhanced nature of a learning experience which has been “road tested” and optimised.To demonstrate the methodology the paper will describe a case study example of an individual project completed in 2015. This resulted in a DBT design challenge with a theme of designing a catapult for throwing table tennis balls, the device being made from components laser cut from medium density fibreboard (MDF). Further three different modes of operation will be described which use the same resource materials but operate over different timescales and with different learning outcomes, from an icebreaker exercise focused on developing team dynamics through to full DBT where students get an opportunity to experience the full impact of their design decisions by competing against other students with a catapult they have designed and built themselves.
机译:本文介绍了一种方法,该方法可以利用各个工程专业的本科生项目作为有效而高效地开发新的设计-建造-测试(DBT)学习经验和挑战的方法。这种方法的基本原理的一个关键方面是它使所有各方受益。从事单个项目的学生获得了制作功能性手工艺品的真实经验,这是解决概念,设计,实施和操作的设计过程的结果。与具有与DBT输出预期最终用户相似的知识和经验的学生,可以通过对新课程内容和资源进行实时原型制作来获得指导教师的好处。最终承担DBT经历/挑战的多名学生得益于经过“路测”和优化的学习体验的增强性质。为证明方法论,本文将描述2015年完成的单个项目的案例研究示例。这导致了DBT设计挑战,其主题是设计用于投掷乒乓球的弹射器,该设备由中密度纤维板(MDF)激光切割而成的组件制成。还将描述三种不同的操作模式,它们使用相同的资源材料,但在不同的时间范围内运行,并且具有不同的学习结果,从专注于发展团队动力的破冰练习到完整的DBT,使学生有机会体验到以下方面的全部影响他们通过自己设计和建造的弹弓与其他学生竞争来做出他们的设计决策。

著录项

  • 作者

    Hermon John Paul;

  • 作者单位
  • 年度 2016
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
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