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Experiencing EVA Park, A Multi-User Virtual World For People With Aphasia

机译:体验EVA公园,一个针对失语症患者的多用户虚拟世界

摘要

Virtual worlds are used in wide-ranging ways by many people with long-term health conditions but their use by people with aphasia (PWA) has been limited. In contrast, this paper reports the use of EVA Park, a multi-user virtual world designed for PWA to practice conversations, focusing on people's emotional, social, and conversational experiences. An analysis of observation and interview data collected from 20 people with aphasia who participated in a 5 week therapy intervention revealed key themes related to user experience. The themes offer a rich insight into aspects of the virtual world experience for PWA that go beyond therapeutic outcomes. They are: affect (positive and negative), types of conversation, miscommunication and misunderstanding, immersion in the virtual world, social presence and initiative and flow. Overall, the study showed that participants experienced positive emotional and social outcomes. We argue that this was achieved as a consequence of EVA Park being not only accessible but also a varied and entertaining environment within which PWA experienced both the realistic and the quirky whilst engaging with others and having fun.
机译:许多具有长期健康状况的人广泛使用虚拟世界,但失语症患者(PWA)对其的使用受到限制。相反,本文报告了EVA Park的使用,EVA Park是为PWA设计的多用户虚拟世界,用于练习对话,着重于人们的情感,社交和对话体验。对参与5周治疗干预的20名失语症患者收集的观察和访谈数据的分析揭示了与用户体验相关的关键主题。主题提供了对PWA虚拟世界体验超出治疗结果的方面的丰富见解。它们是:影响(正面和负面),对话类型,沟通和误解,沉浸在虚拟世界中,社交存在以及主动性和主动性。总体而言,该研究表明,参与者经历了积极的情感和社交成果。我们认为,实现这一目标的原因在于,EVA公园不仅可访问,而且还具有多样化和娱乐性的环境,在该环境中,PWA在与他人互动并获得乐趣的同时体验了现实和古怪。

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