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Measuring Consumers’ Willingness-to-Pay to Avoid Disruptive Advertising in Smartphone Applications

机译:衡量消费者的支付意愿,以避免智能手机应用中的破坏性广告

摘要

This research examines how advertisement attributes are received by consumers. Six advertisement attributes in the smartphone applications market are studied using a survey of university students. Respondents answer a series of choice experiments. Parameters of a random utility model are estimated by conditional logit to determine a consumer’s willingness- to-pay to avoid disruptive advertisement attributes within a smartphone application. The results show that a consumer is willing to pay $4.06 to avoid targeted ads, $0.28 to decrease the frequency of the ads when graphics are static, $2.71 to decrease the frequency of ads when graphics are animated, $1.30 to avoid ads with animated graphics, and $3.73 to avoid animated graphics when paired with the mean ad frequency level of 2.5, or 45 seconds. The results of this study are useful for app developers seeking to monetize their product without alienating users and for companies who aim to create and use an advertisement that does not decrease a consumer’s willingness-to-pay for their product.
机译:这项研究研究了消费者如何接收广告属性。通过对大学生的调查,研究了智能手机应用程序市场中的六个广告属性。受访者回答了一系列选择实验。随机效用模型的参数通过条件logit进行估算,以确定消费者的支付意愿,以避免智能手机应用程序中的破坏性广告属性。结果显示,消费者愿意支付$ 4.06来避免定位广告,$ 0.28来减少图形为静态时广告的频率,$ 2.71来减少图形为动画时的广告频率,$ 1.30避免使用动画的广告,以及与平均广告频率水平2.5(即45秒)配对时,避免动画图片的费用为$ 3.73。这项研究的结果对于寻求在不疏远用户的情况下通过其产品获利的应用开发人员以及旨在创建和使用广告而不会降低消费者对其产品付款意愿的公司而言非常有用。

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    Avery Kristina;

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  • 年度 2016
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