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Performance analysis of GAME: A generic automated marking environment

机译:GAME的性能分析:通用的自动打标环境

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摘要

This paper describes the Generic Automated Marking Environment (GAME) and provides a detailed analysis of its performance in assessing student programming projects and exercises. GAME has been designed to automatically assess programming assignments written in a variety of languages based on the "structure" of the source code and the correctness of the program's output. Currently, the system is able to mark programs written in Java, C++ and the C language. To use the system, instructors are required to provide a simple "marking schema" for each given assessment item, which includes pertinent information such as the location of files and the model solution. In this research, GAME has been tested on a number of student programming exercises and assignments and its performance has been compared against that of a human marker. An in-depth statistical analysis of the comparison is presented, providing encouraging results and directions for employing GAME as a tool for teaching and learning.
机译:本文介绍了通用自动标记环境(GAME),并详细评估了其在评估学生编程项目和练习中的表现。 GAME旨在根据源代码的“结构”和程序输出的正确性,自动评估以多种语言编写的编程任务。当前,该系统能够标记用Java,C ++和C语言编写的程序。为了使用该系统,要求教师为每个给定的评估项目提供一个简单的“标记方案”,其中包括相关信息,例如文件的位置和模型解决方案。在这项研究中,GAME已在许多学生编程练习和作业中经过测试,其性能已与人类标记物进行了比较。提供了对比较的深入统计分析,为使用GAME作为教学工具提供了令人鼓舞的结果和方向。

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