首页> 外文OA文献 >Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games
【2h】

Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games

机译:在分布式网络游戏中使用基于树的P2P网络系统有效维护一致性

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

There are two main approaches, conservative and optimistic, for maintaining consistency in distributed network games. Under the conservative approach, players may experience network latency, depending on packet transfer delay caused by the send-and-wait and acknowledging processes. Under the optimistic approach, the processes do not wait for other players' packets and advance to their own frames, hence there is no network latency. However, when inconsistency happens, the processes must roll back. This can cause irritation and confusion to players, and thus the game quality deteriorates. Overall, the optimistic approach may not be suitable for networked games. To overcome the network latency problem in the conservative approach, we propose a new system which can reduce the network latency and bandwidth requirements. Furthermore, the effect of the number of players in multiplayer game sessions is examined in detail with varying number of players. Experimental results with our proposed system confirm improved performances in latency and frame rate.
机译:维护分布式网络游戏的一致性有两种主要的方法,保守的和乐观的。在保守方法下,播放器可能会遇到网络延迟,具体取决于由发送和等待以及确认过程引起的数据包传输延迟。在乐观方法下,进程不会等待其他玩家的数据包而前进到自己的帧,因此没有网络延迟。但是,当发生不一致时,这些过程必须回滚。这会给玩家带来刺激和困惑,从而使游戏质量下降。总体而言,乐观方法可能不适用于网络游戏。为了克服保守方法中的网络延迟问题,我们提出了一种新的系统,可以减少网络延迟和带宽需求。此外,在多玩家游戏会话中,随着玩家数量的变化,玩家数量的影响得到了详细检查。我们提出的系统的实验结果证实了延迟和帧率方面的改进性能。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号