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THE USE EFFECTS OF INTERACTIVE MULTIMEDIA EDUTAINMENT ON THE ACHIEVEMENT IMPROVEMENTS IN MATHEMATICS

机译:交互式多媒体娱乐对数学成就改进的使用效果

摘要

The aim of this study was 1) to determine the students 'response to the use of interactiveudmultimedia-based edutainment 2) the improvement of students' mathematics achievement 3) touddetermine the effect of the use-based interactive multimedia edutainment to increase studentudmathematics achievement. This research is a quantitative method used was experimental researchuddesign pretest posttest control group. The population in this study were students of class VIIudMTs.KHAS Kempek Cirebon 2015-2016 school year. Sample class VII E as the control class VIIudand class C as the experimental class. Data collection techniques in this study a questionnaire andudtests. Based on the results of data processing, showed that students responded very well to the useudof interactive multimedia-based edutainment. This is evidenced by the average percentage of eachudindicator by 84%. Mathematics achievement test results of students in the experimental class toudchange the value of an average of 48,75 while in the control group experienced changes in theudaverage value of 34,04. Based on the results of regression testing using SPSS 21.00 correlationudcoefficient (r) = 0,777 which is included in the category of strong and coefficient of determinationud(
机译:这项研究的目的是:1)确定学生对使用互动式 udmedia多媒体教学的反应2)改进学生的数学成绩3)来确定使用式互动多媒体教学的效果学生数学成就。本研究是一种定量方法,用于实验研究 uddesign的前测后测对照组。这项研究的人群是VII udMTs类的学生。KHASKempek Cirebon 2015-2016学年。样品VIIE级为对照组VII udand C级为实验级。本研究中的数据收集技术是问卷和 udtest。根据数据处理的结果,表明学生对基于交互式多媒体的娱乐系统的使用非常满意。每个指标的平均百分比为84%即可证明这一点。实验班学生的数学成绩测验结果平均值为48,75,而对照组的数学成绩平均值为34,04。基于使用SPSS 21.00的相关性 udcoefficient(r)= 0,777的回归测试结果,该结果包括在强度和确定系数类别中 ud(

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