The aim of this study was 1) to determine the students 'response to the use of interactiveudmultimedia-based edutainment 2) the improvement of students' mathematics achievement 3) touddetermine the effect of the use-based interactive multimedia edutainment to increase studentudmathematics achievement. This research is a quantitative method used was experimental researchuddesign pretest posttest control group. The population in this study were students of class VIIudMTs.KHAS Kempek Cirebon 2015-2016 school year. Sample class VII E as the control class VIIudand class C as the experimental class. Data collection techniques in this study a questionnaire andudtests. Based on the results of data processing, showed that students responded very well to the useudof interactive multimedia-based edutainment. This is evidenced by the average percentage of eachudindicator by 84%. Mathematics achievement test results of students in the experimental class toudchange the value of an average of 48,75 while in the control group experienced changes in theudaverage value of 34,04. Based on the results of regression testing using SPSS 21.00 correlationudcoefficient (r) = 0,777 which is included in the category of strong and coefficient of determinationud(
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