首页> 外文OA文献 >THE INFLUENCE OF USING SETS OF WORDS GAME ON THE STUDENTS’ ACHIEVEMENT IN LEARNING ENGLISH VOCABULARY AT THE SECOND CLASS STUDENTS OF SMP PERINTIS ARJAWINANGUN CIREBON
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THE INFLUENCE OF USING SETS OF WORDS GAME ON THE STUDENTS’ ACHIEVEMENT IN LEARNING ENGLISH VOCABULARY AT THE SECOND CLASS STUDENTS OF SMP PERINTIS ARJAWINANGUN CIREBON

机译:SMP PERINTIS ARJAWINANGUN CIREBON第二类学生在学习英语词汇时使用单词游戏对学生学习成绩的影响

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ROHMAWATI : The Influence of Using Sets of Words Game on The Students’ Achievement In Learning English Vocabulary at The Second Class Students of SMP Perintis Arjawinangun Cirebon.udVocabulary become a very important element for the learners to be able to do many things with the language. The writer found some of problem that she saw in the school when teaching English. When the teacher ask to the students memorize or answer questions from a teacher. They are not speaking more, because their vocabulary is low. Sets of words game is a media that used to study. The writer will try use game in condition correctly of the students in order to the students can easy accept this media in their study. Especially in improving achieve of vocabulary. So many influences between game and vocabulary when it combines. Hoped that a game can make students feel comfortable when study to improve, memorize and collect any vocabulary. The writer interested to find out the influence of using sets of words game on the students‟ achievement in learning English vocabulary.udDr. Venon Magnesen in a book of Chatib (2009: 136) said that Kinesthetic is modalities to access all the type move, activities body, emotional, coordination and the relation of the other things. Game is one of the kind of move, so game need the high modalities in memorize vocabulary in learning English. Tried and true report of the result in research that reading 20%, listening 30%, seeing 40%, speaking 50% and doing a game to memorize more vocabulary is 60% and 90% seeing, speaking and doing. Game is doing something not only silent and sits in a chair to study but also move and active to study.udIn this research uses quantitative method. With 50 populations as respondent. The collecting data consist of test, observation and interview. The writer is used test instrument by anates program. And the writer use product moment correlation to count X and Y variable.udFrom the research, the influence of using sets of words on the students ability is 68.5. It means that the students give very enough ability in learning English vocabulary by using sets of words game. The students‟ improvement in learning English vocabulary is 64.2. It means that the students include enough category of learning English vocabulary. From the calculation above, it is know that coefficient correlation or = 0.73. It can be interpreted that the correlation is strong or high correlation.udAfter the result of the research was found, the writer concludes that there is positive significant, the research combined the result of two variables to find out the influence of using sets of words game on the students‟ improvement in learning English vocabulary the score is DC= 53.29%. It means that all students have enough response of vocabulary. So that game media can improve the students‟ vocabulary because playing game they can improve their vocabulary without feeling afraid.
机译:ROHMAWATI:单词游戏集对第二届SMP学生Perintis Arjawinangun Cirebon的学生学习英语词汇的成就的影响。 ud词汇对于学习者能够用语言做很多事情来说是非常重要的要素。作者发现了她在学校教英语时遇到的一些问题。当老师问学生背诵或回答老师的问题时。他们不会说更多,因为他们的词汇量很低。套字游戏是用来学习的一种媒介。作者将在学生正确使用的情况下尝试使用游戏,以使学生在学习中可以轻松接受该媒体。特别是在提高词汇量方面。结合时,游戏和词汇之间会有如此多的影响。希望游戏能使学生在学习时感到自在,以改善,记忆和收集任何词汇。作者有兴趣了解使用单词游戏对学生学习英语词汇成绩的影响。 Venon Magnesen在Chatib的书中(2009:136)说,Kinesthetic是访问所有类型动作,活动身体,情感,协调性和其他事物之间关系的方式。游戏是一种动作,因此游戏在学习英语时需要高形式的记忆词汇。关于研究结果的真实的报告是,阅读,说话和做事的阅读率分别为20%,30%,40%,50%和做游戏以记住更多的词汇,其中阅读20%,听力30%,40%,50%。游戏不仅在做些无声的事情,坐在椅子上学习,而且在做运动时都积极主动地学习。 ud本研究采用定量方法。有50个人口作为受访者。收集的数据包括测试,观察和访谈。作者通过anates程序使用测试仪器。并且作者使用乘积矩相关性来计算X和Y变量。 ud根据研究,使用单词集对学生能力的影响为68.5。这意味着通过使用单词游戏,学生将具有足够的学习英语词汇的能力。学生的英语词汇学习能力提高了64.2。这意味着学生包括足够多的学习英语词汇的类别。从上面的计算中,可以知道系数相关性或= 0.73。 ud发现研究结果后,得出结论为有正显着性,将两个变量的结果相结合,找出使用词组的影响。游戏对学生学习英语词汇能力的提高,得分为DC = 53.29%。这意味着所有学生对词汇都有足够的反应。这样,游戏媒体可以提高学生的词汇量,因为玩游戏可以提高他们的词汇量而不会感到恐惧。

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