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User Experience Design within the Shar- ing Economy and Collaborative Con- sumption: A case study of the SpaceMaker company

机译:共享经济和协同消费中的用户体验设计:以SpaceMaker公司为例

摘要

The Internet has played a major role in the development of Sharing Economy communities as well as helped spread awareness and reach for Collaborative Consumption communities. Web services regarding these topics have become very popular in many countries, but there seems to be a problem regarding the motivation of users into the engagement within these communities. The major barriers seem to be the inconveniences (such as security issues, transportation of goods and communication) when interacting and the triggers to start doing so.This project proposes an on line application to help solve these issues. By motivating the user to organise and catalogue her possessions at home, the tool helps bring the intentions of organising and transforms them into intentions (and actions) of sharing, by applying gamification methods, behavioral changing models and a complementary service system for the SpaceMaker company. Using the companies established remote storage as a service solution, the tool proposes the sharing of items as a new way of solving the problems of house organisation and storage space. The design was carried as a human-centric process: Provided with an extensive market research, some user personas were identified and documented. Five fitting users were then approached and interviewed in two separate rounds. A first round to tap into the needs and wants and a second round to see reactions to technological solutions to the problems found. With these results several user journeys are proposed and the user experience is designed following the companies restrictions on it's identity. An initial implementation was started which should provide a solution to transforms user's intentions of organising at home to actions of sharing within these Sharing Economy and Collaborative Consumption communities. These results represents the bases for the a new line of products for the SpaceMaker company which will have to be user tested and iterated upon in order to make a more compelling impact in the users.
机译:互联网在共享经济社区的发展中发挥了重要作用,并帮助传播了意识,并扩大了合作消费社区。关于这些主题的Web服务已在许多国家变得非常流行,但是关于用户在这些社区中参与的动机似乎存在问题。主要的障碍似乎是交互时的不便之处(例如安全问题,货物运输和通讯)以及启动交互的触发因素。此项目提出了一种在线应用程序来帮助解决这些问题。通过激励用户在家整理和分类她的财产,该工具通过应用游戏化方法,行为改变模型和SpaceMaker公司的补充服务系统,帮助组织组织意图并将其转变为共享的意图(和行动)。 。该工具使用公司建立的远程存储作为服务解决方案,提出了项目共享的建议,作为解决房屋组织和存储空间问题的新方法。该设计以以人为中心的过程进行:通过广泛的市场研究,确定并记录了一些用户角色。然后,在两个单独的回合中与五位合适的用户进行了接触和采访。第一轮探究需求和需求,第二轮探究对发现问题的技术解决方案的反应。根据这些结果,提出了几次用户旅程,并根据公司对其身份的限制来设计用户体验。开始了最初的实施,该实施应提供一种解决方案,以将用户在家组织的意图转变为这些共享经济和协作消费社区中的共享行为。这些结果代表了SpaceMaker公司新产品线的基础,该产品必须经过用户测试和反复测试,以便对用户产生更引人注目的影响。

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    Sierra Sierra Andres;

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  • 年度 2016
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  • 原文格式 PDF
  • 正文语种 en
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