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Physically-based auralization : design, implementation, and evaluation

机译:基于物理的听觉化:设计,实施和评估

摘要

The aim of this research is to implement an auralization system that renders audible a 3D model of an acoustic environment. The design of such a system is an iterative process where successive evaluation of auralization quality is utilized to further refine the model and develop the rendering methods. The work can be divided into two parts corresponding to design and implementation of an auralization system and evaluation of the system employing objective and subjective criteria.The presented auralization method enables both static and dynamic rendering. In dynamic rendering positions and orientations of sound sources, surfaces, or a listener can change. These changes are allowed by modeling the direct sound and early reflections with the image-source method. In addition, the late reverberation is modeled with a time-invariant recursive digital filter structure. The core of the thesis deals with the processing of image sources for auralization. The sound signal emitted by each image source is processed with digital filters modeling such acoustic phenomena as sound source directivity, distance delay and attenuation, air and material absorption, and the characteristics of spatial hearing. The digital filter design and implementation of these filters are presented in detail. The traditional image-source method has also been extended to handle diffraction in addition to specular reflections.The evaluation of quality of the implemented auralization system was performed by comparing recorded and auralized soundtracks subjectively. The compared soundtracks were prepared by recording sound signals in a real room and by auralizing these signals with a 3D model of the room. The auralization quality was assessed with objective and subjective methods. The objective analysis was based on both traditional room acoustic criteria and on a simplified auditory model developed for this purpose. This new analysis method mimics the behavior of human cochlea. Therefore, with the developed method, impulse responses and sound signals can be visualized with similar time and frequency resolution as human hearing applies. The evaluation was completed subjectively by conducting listening tests. The utilized listening test methodology is explained and the final results are presented. The results show that the implemented auralization system provides plausible and natural sounding auralizations in rooms similar to the lecture room employed for evaluation.
机译:这项研究的目的是要实现一种可听化的系统,该系统可以使声音环境的3D模型可听见。这种系统的设计是一个迭代过程,在此过程中,对听觉质量进行连续评估,以进一步完善模型并开发渲染方法。这项工作可以分为两个部分,分别对应于一个听觉化系统的设计和实现以及采用客观和主观标准对系统进行评估。提出的听觉化方法既可以实现静态渲染又可以实现动态渲染。在动态渲染中,声源,表面或听众的位置和方向可以改变。通过使用图像源方法对直接声音和早期反射进行建模,可以实现这些更改。此外,后期混响采用时不变递归数字滤波器结构建模。论文的核心涉及用于声化的图像源处理。每个图像源发出的声音信号都经过数字滤波器处理,该滤波器对诸如声源方向性,距离延迟和衰减,空气和物质吸收以及空间听觉特征等声学现象进行建模。详细介绍了这些滤波器的数字滤波器设计和实现。除了镜面反射外,传统的图像源方法也已扩展到处理衍射。通过主观比较记录的和声化的音轨,对实现的声化系统的质量进行了评估。通过在真实房间中记录声音信号并通过房间的3D模型对这些信号进行听觉来准备比较的音轨。通过客观和主观的方法评估听觉质量。客观分析既基于传统的房间声学标准,也基于为此目的开发的简化听觉模型。这种新的分析方法模仿了人类耳蜗的行为。因此,通过开发的方法,可以以与人类听力相似的时间和频率分辨率可视化脉冲响应和声音信号。通过进行听力测试,主观完成了评估。解释了所使用的听力测试方法,并给出了最终结果。结果表明,所实施的听觉化系统在类似于用于评估的演讲室的房间中提供了合理且自然的声音听觉化。

著录项

  • 作者

    Lokki Tapio;

  • 作者单位
  • 年度 2002
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  • 原文格式 PDF
  • 正文语种 en
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