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Enabling play -Designing accessible playground equipment for and with children

机译:启用游戏-为儿童设计可及的游乐场设备

摘要

This thesis examines the concepts of accessibility and ability-based design in a playground context and takes a participatory approach to product development. The research focuses on finding out the needs and experiences of physically disabled children, and involving them in the design process of playground equipment. The purpose of this thesis is to find out how consultation and co-design with physically disabled children can assist the development of accessible and inclusive playground equipment and to examine what kind of a role disabled children can have in identifying customer needs which in turn could lead to better and more versatile products for the majority of children as well.This thesis provides a review of relevant literature concentrating on the key areas of play, research on the accessibility of play spaces, prominent inclusive design approaches, participatory design, and lead user theory. It aims to find answers to the following questions: How to design an accessible playground together with children? What is an accessible and playable piece of playground equipment like? Can physically disabled children have a key role in identifying latent customer needs? And will designing for their needs result in better design for all? It also aims to find solutions on how to promote and support ability. The goal of this thesis is to report the process and benefits of involving special needs children in the design process of accessible playground equipment and to develop an accessible playground equipment concept based on the insights found during the process.The findings of this thesis indicate that there is no need for specialized playground equipment intended for disabled children. Instead there is a need for playground equipment that is useable and playable by children of any age and ability, equipment thatgives the opportunity to develop skills independently and supports each child to reach their full potential. The parents of able-bodied children can also have restricted mobility or eyesight and can face difficulties in operating in existing playgrounds. All of the users of playgrounds can suffer from situational disability and benefit from equipment designed to support different levels of ability.Physically disabled children can be seen as having a major role in this product development process. Designing for their needs and abilities resulted in finding novel perspectives on how to design playground equipment. The needs of extraordinary users, physically disabled users in this case, can be considered the same as the needs ordinary users face situationally. Taking a top down approach to design and designing for physically disabled children resulted in a product concept that serves a wider range of users with different abilities. Thus designers should move away from designing for disabled or able-bodied and focus on designing for a range of abilities instead. Focusing on abilities enables designing solutions that support different levels of ability and do not require adaptation, leading to more mainstream products for a wider market. Products accepted by the mainstream market cannot be seen as stigmatizing. Both physically disabled children and able-bodied children tested the playground equipment concept in evaluation workshops. All of the children were excited about the concept regardless of their abilities and felt that it was designed for them.
机译:本文研究了操场环境中的可访问性和基于能力的设计的概念,并采用了参与式方法进行产品开发。该研究的重点是找出肢体残疾儿童的需求和经历,并将他们纳入游乐场设备的设计过程中。本论文的目的是找出与肢体残疾儿童进行咨询和共同设计如何帮助开发无障碍且具有包容性的游乐场设备,并研究残疾儿童在识别客户需求中可以扮演什么样的角色,进而可能导致从而为大多数儿童提供更好,更通用的产品。本文对相关文献进行了综述,重点关注游戏的关键领域,游戏空间的可及性研究,突出的包容性设计方法,参与式设计以及主要用户理论。它旨在寻找以下问题的答案:如何与孩子们一起设计无障碍游乐场?可访问且可玩的游乐场设备是什么样的?肢体残疾儿童能否在识别潜在客户需求方面发挥关键作用?根据他们的需求进行设计是否会为所有人带来更好的设计?它还旨在找到有关如何提高和支持能力的解决方案。本文的目的是报告使特殊需求儿童参与无障碍游乐场设备设计过程的过程和收益,并基于在此过程中发现的见识来发展无障碍游乐场设备的概念。不需要专门为残疾儿童准备的游乐场设备。相反,需要各种年龄和能力的儿童都可以使用和玩耍的游乐场设备,这些设备应有机会独立发展技能并支持每个孩子发挥最大潜力。身体健康的孩子的父母也可能行动不便或视力不佳,并且在现有的游乐场中操作会遇到困难。游乐场的所有用户都可能遭受情境障碍的困扰,并从支持不同水平能力的设备中受益。肢体残疾的儿童可以被视为在产品开发过程中的主要角色。根据他们的需求和能力进行设计,可以找到有关如何设计运动场设备的新颖观点。特殊用户(在这种情况下为肢体残疾的用户)的需求可以被视为与普通用户在实际情况下所面临的需求相同。采用自上而下的方法为肢体残疾儿童进行设计和设计产生了一种产品概念,该概念可为具有不同能力的广泛用户提供服务。因此,设计师应远离为残疾或身体健全的人设计,而应专注于针对各种能力的设计。专注于能力,可以设计支持不同能力水平且不需要进行调整的解决方案,从而为更广阔的市场带来更多主流产品。主流市场接受的产品不能被视为污名化。肢体残疾儿童和身体健全的儿童在评估研讨会上测试了游乐场设备的概念。不管他们的能力如何,所有的孩子都对该概念感到兴奋,并认为它是为他们设计的。

著录项

  • 作者

    Kiviranta Aino;

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  • 年度 2015
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  • 原文格式 PDF
  • 正文语种 en
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