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Wearable payment for young women - Utilizing rapid prototyping in iterative conceptual design

机译:年轻女性的可穿戴支付-在迭代概念设计中使用快速原型制作

摘要

This is a production-based thesis work made aside my work as a 3d-printing specialist in Microsoft Mobile`s Design Department`s 3d-lab. The topic is designing a jewelry-like payment device for young women. A production-based thesis work was made to discover the process of designing for wearable technology and the practical issues related to it. The main process-guiding assumption in this thesis is that familiar, jewelry-like form would be more acceptable for young women in context of everyday wearable device. Important goal for 3d-lab is to knit rapid prototyping as an integral part of design process, so I utilized rapid prototyping as my main methodology for studying the subject. The goals for thesis work were to learn more about wearable devices field and practical design issues relevant to it. For author the goal was to improve my skills both in iterative design concept -creation and prototyping. The goal for the concept-creation was to prototype an idea for acceptable, wearable, contactless alternative for traditional debit card in small everyday purchases, targeting to young women. The methods used in this thesis work are literature research, benchmarking, rapid prototyping, expert interview and user-centered design methods. The process consisted of background research, making re-brief, technical concept creation, making several product design ideas, testing and reviewing the ideas, selecting one design for further development and finally testing and reviewing the appearance model and interaction prototype with potential end users. The project`s end result is a design concept depicted by prototypes and pictures, and a written thesis report about the design process and philosophy behind the design work. The main focus of this written report is in product design, the minor focus areas are designing interaction and concept creation. Concentrating deeply to all product development areas was not purposeful in thesis framework, so I decided to put most effort on describing the product design development.
机译:这是一项基于生产的论文工作,是我作为Microsoft Mobile设计部门3d实验室的3d打印专家所做的工作。主题是为年轻女性设计类似珠宝的支付设备。进行了基于生产的论文工作,以发现可穿戴技术的设计过程以及与之相关的实际问题。本文的主要过程指导假设是,在日常可穿戴设备的背景下,熟悉的,类似珠宝的形式对于年轻女性将更为可接受。 3d-lab的重要目标是将快速原型设计作为设计过程的组成部分,因此我将快速原型设计作为研究该主题的主要方法。论文工作的目标是了解有关可穿戴设备领域的更多信息以及与之相关的实用设计问题。对于作者来说,目标是提高我在迭代设计概念(创作和原型制作)方面的技能。创意的目标是在日常小额购买中针对年轻女性,为传统借记卡提供可接受,可穿戴,非接触式替代品的创意原型。本文工作使用的方法是文献研究,基准测试,快速原型制作,专家访谈和以用户为中心的设计方法。该过程包括背景研究,做出简要说明,创建技术概念,制定若干产品设计构想,测试和审查构想,选择一种设计进行进一步开发以及最终测试和审查外观模型以及与潜在最终用户的交互原型。该项目的最终结果是通过原型和图片描绘的设计概念,以及有关设计过程和设计工作背后的理念的书面论文报告。本书面报告的主要重点是产品设计,次要重点是设计交互和概念创建。在论文框架中,专注于所有产品开发领域并不是有目的的,因此我决定尽最大的努力来描述产品设计开发。

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    Kaipainen Verna;

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  • 年度 2015
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