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Content Creation for Technical Research Centre of Finland's Virtual Reality System, Lumeportti

机译:芬兰虚拟现实系统技术研究中心Lumeportti的内容创建

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摘要

In this written part of my final thesis I describe the production work I did in co-operation with Technical Research Centre of Finland. The aim of the production work was to develop a content creation work flow and virtual environments for Lumeportti virtual reality system developed by the Technical Research Centre of Finland.The final content creation work flow developed for the Lumeportti system consists of multiple work phases and tools. Work flow starts with a phase where the geometry of the virtual environment is modeled and ends to a phase where the building blocks of final virtual environment are compiled and packed. After this last stage the virtual environment is ready to be used in the Lumeportti system. The building blocks, i.e. the content of the final virtual environment consist of 3D geometry of the objects, textures of those objects, lighting of the environment and different functional elements placed in to the environment. Content creation work flow developed during the production work was tested and used for building several virtual environments. The main virtual environment I built during the production work was used for demonstrating the use of the Lumeportti system as a tool for architectural visualization tasks.This written part of my final thesis starts by explaining and defining some key topics related with my production work and research area of virtual reality in general. The Lumeportti virtual reality system is described in detail to make it easier for the reader to grasp what was the technological environment I worked on. Next the different goals, challenges and problems I faced in my production work are introduced and described. The key problems of the production are stated in this chapter and next chapter explains in detail the solutions I found for these problems or in some cases why complete solutions were left unfound. Main issues here are focused on the questions of how to increase the rendered image quality in the final virtual environment, how to bind together different content creation methods used by the Lumeportti system’s graphics engine and physics engine and also how to find a way to re-use already existing 3D data in the content creation work flow. Last there is a summary of the experiences gain during the production work and some speculations of what was done well and what could have been done better in the production. In this last chapter there is also some comments of what should be done in the future to push the work I did even further.
机译:在最后一篇论文的书面部分中,我描述了我与芬兰技术研究中心合作进行的生产工作。生产工作的目的是为芬兰技术研究中心开发的Lumeportti虚拟现实系统开发内容创建工作流程和虚拟环境。为Lumeportti系统开发的最终内容创建工作流程包括多个工作阶段和工具。工作流程从对虚拟环境的几何模型进行建模的阶段开始,到对最终虚拟环境的构建模块进行编译和打包的阶段结束。在此最后阶段之后,就可以在Lumeportti系统中使用虚拟环境了。构造块,即最终虚拟环境的内容,由对象的3D几何形状,那些对象的纹理,环境的照明以及置于环境中的不同功能元素组成。在生产工作期间开发的内容创建工作流程经过了测试,并用于构建多个虚拟环境。我在生产工作中构建的主要虚拟环境用于演示将Lumeportti系统用作建筑可视化任务的工具。我最后一篇论文的书面部分首先解释和定义了与生产工作和研究有关的一些关键主题。虚拟现实领域。详细描述了Lumeportti虚拟现实系统,以使读者更轻松地掌握我所从事的技术环境。接下来,介绍和描述我在生产工作中面临的不同目标,挑战和问题。本章陈述了生产中的关键问题,下一章详细解释了我为这些问题找到的解决方案,或者在某些情况下为什么找不到完整的解决方案。这里的主要问题集中在以下问题上:如何在最终的虚拟环境中提高渲染图像的质量;如何将Lumeportti系统的图形引擎和物理引擎使用的不同内容创建方法绑定在一起,以及如何找到重新创建图像的方法。在内容创建工作流程中使用已经存在的3D数据。最后,总结了在生产工作中获得的经验,并对在生产中做得好的事情和可以做得更好的事情进行了一些推测。在最后一章中,还对将来应该做什么以进一步推动我所做的工作发表了一些意见。

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