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Family factors in adolescent problematic Internet gaming: A systematic review

机译:青少年有问题的网络游戏中的家庭因素:系统评价

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摘要

Background and aims Familial influences are known to affect the likelihood of an adolescent becoming a problem gamer. This systematic review examined some of the key findings in empirical research on family factors related to adolescent problem gaming. Methods A total of 14 studies in the past decade were evaluated. Family-related variables included: (a) parent status (e.g., socioeconomic status and mental health), (b) parent–child relationship (e.g., warmth, conflict, and abuse), (c) parental influence on gaming (e.g., supervision of gaming, modeling, and attitudes toward gaming), and (d) family environment (e.g., household composition). Results The majority of studies have focused on parent–child relationships, reporting that poorer quality relationships are associated with increased severity of problem gaming. The paternal relationship may be protective against problem gaming; therefore, prevention programs should leverage the support of cooperative fathers. Discussion The intergenerational effects of problem gaming require further attention, in light of adult gamers raising their children in a gaming-centric environment. Research has been limited by a reliance on adolescent self-report to understand family dynamics, without gathering corroborating information from parents and other family members. The very high rates of problem gaming (>10%) reported in general population samples raise concerns about the validity of current screening tools. Conclusions Interventions for adolescents may be more effective in some cases if they can address familial influences on problem gaming with the active co-participation of parents, rather than enrolling vulnerable adolescents in individual-based training or temporarily isolating adolescents from the family system.
机译:背景和目标已知家庭影响会影响青少年成为游戏玩家的可能性。这项系统的审查检查了有关与青少年问题游戏相关的家庭因素的实证研究中的一些关键发现。方法在过去十年中对14项研究进行了评估。与家庭有关的变量包括:(a)父母身份(例如,社会经济地位和精神健康),(b)父母与子女的关系(例如,温暖,冲突和虐待),(c)父母对游戏的影响(例如,监督)游戏,建模和对游戏的态度),以及(d)家庭环境(例如家庭组成)。结果大多数研究集中在父母与孩子的关系上,报告说较差的质量关系与问题博弈的严重性增加有关。家长关系可以防止问题博弈;因此,预防方案应利用合作社父亲的支持。讨论鉴于成年游戏玩家在以游戏为中心的环境中抚养孩子,问题游戏的代际影响需要进一步关注。依靠青少年自我报告来了解家庭动态,而没有收集父母和其他家庭成员的确凿信息,研究受到了限制。一般人群样本中报告的问题博弈率很高(> 10%),这引起了人们对当前筛查工具有效性的担忧。结论在某些情况下,如果青少年可以通过父母的积极参与来解决家庭对问题游戏的家庭影响,而不是让弱势青少年参加基于个人的培训或暂时将青少年从家庭系统中隔离出来,那么在某些情况下,青少年干预可能会更有效。

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