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Chunkyspread: Heterogeneous Unstructured End System Multicast

机译:块扩展:异构非结构化终端系统组播

摘要

In order to maximize throughput in end-system multicast, it is necessary to have fine-grained control over the transmit load of each participating member. This both avoids bottlenecks where members are overloaded, and allows heterogeneous members to contribute as much transmit capacity as they are able or willing to. In this paper, we describe and simulate an unstructured endsystem multicast protocol called Chunkyspread that provides members with fine-grained control over their transmit load, scales well, has relatively low latencies, and can tolerate high membership churn. Chunkyspread is designed as a flexible framework that easily incorporates different constraints and optimizations. For instance, it is straightforward to add tit-for-tat or path disjointness as constraints to the system. This paper demonstrates the performance of Chunkyspread through extensive simulations, and provides partial validation of these simulations on Emulab. It also provides detailed comparisons with Splitstream, a structured heterogeneous end-system multicast protocol. The simulations show that Chunkyspread provides far better control over transmit load than Splitstream, while exhibiting comparable or better latency and responsiveness to churn.
机译:为了使最终系统多播中的吞吐量最大化,必须对每个参与成员的传输负载进行细粒度的控制。这既避免了成员过载的瓶颈,又允许异构成员贡献其能力或愿意提供的最大传输容量。在本文中,我们描述并模拟了一种称为Chunkyspread的非结构化终端系统多播协议,该协议可为成员提供对其传输负载的细粒度控制,扩展性好,延迟相对较低,并且可以承受较高的成员流失率。 Chunkyspread被设计为一个灵活的框架,可以轻松地合并不同的约束和优化。例如,直接添加“针锋相对”或路径不相交作为对系统的约束很简单。本文通过广泛的仿真演示了Chunkyspread的性能,并在Emulab上对这些仿真进行了部分验证。它还提供了与Splitstream(结构化的异构终端系统多播协议)的详细比较。仿真表明,与Splitstream相比,Chunkyspread对传输负载的控制要好得多,同时展现出可比或更好的延迟和对搅动的响应能力。

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