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A Cross-Case Analysis of Gender Issues in Desktop Virtual Reality Learning Environments

机译:桌面虚拟现实学习环境中性别问题的跨案例分析

摘要

This study examined gender-related issues in using new desktop virtual reality (VR) technology as a learning tool in career and technical education (CTE). Using relevant literature, theory, and cross-case analysis of data and findings, the study compared and analyzed the outcomes of two recent studies conducted by a research team at Oklahoma State University that addressed gender issues in VR-based training. This cross-case analysis synthesized the results of these two studies to draw conclusions and implications for CTE educators that may assist in developing or implementing successful virtual learning environments for occupational training. The cross-study findings suggested that males and females may be differently affected by VR and that females may be less comfortable, confident, and capable in virtual learning environments, particularly when the environments are highly technical and visually complex. The findings indicate caution in the use of VR in mixed-gender CTE programs, particularly in programs that are heavily female-gendered.
机译:这项研究检查了在使用新的桌面虚拟现实(VR)技术作为职业和技术教育(CTE)中的学习工具时与性别相关的问题。使用相关文献,理论以及对数据和发现的跨案例分析,该研究比较和分析了俄克拉荷马州立大学研究团队进行的两项近期研究的结果,该研究针对基于VR的培训中的性别问题。这项跨案例分析综合了这两项研究的结果,以得出结论和对CTE教育者的启示,这可能有助于为职业培训开发或实施成功的虚拟学习环境。这项交叉研究的结果表明,男性和女性受VR影响的程度可能不同,并且女性在虚拟学习环境中可能不那么舒适,自信并且没有能力,特别是在技术高度复杂且视觉复杂的环境中。研究结果表明,在混合性别CTE计划中使用VR时要谨慎,特别是在女性性别偏重的计划中。

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