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Unlocking the Tablet: Parasocial Interactions and Scaffolding Found in Interactive Educational Games

机译:解锁平板电脑:互动教育游戏中发现的超社会互动和脚手架

摘要

The present study examined whether the exposure to likeable characters and educational content would affect the attitudes and behaviors of children after playing an educational children's game. The parasocial interaction (PSI) experienced by children was measured between children playing an educational game with interactive characters and those children who watched videos with the same character. This study also investigated the presence of mediated scaffolding provided by the interactive character in the educational game. udA three group between subjects experimental design was employed. Subjects were randomly assigned to play an educational game, watch a video, or color on a tablet for 10 minutes. They were asked a series of questions about their experience on the tablet and the interaction with the character and then offered an educational prize or non-educational prize at the end. udThis study found that children in both the educational game and video condition reported experiencing a PSI with the character Alpha-Pig. Additionally, it was found that when kindergarteners were exposed to the educational game and the educational video, they chose an educational reward more often than the control group. This study also found that with this particular age group and the use of tablets, there were many findings that were impacted by a ceiling effect: children in all groups scored high on the educational worksheet and showed high levels of motivation for current and future learning. udThese findings support past PSI research, showing that children are experiencing a PSI while interacting with a likeable character in an educational game. Additionally, this study adds to the understanding of scaffolding, extending its effects from only personal interactions to mediated interactions. Ultimately, this study helps parents and teachers to understand the importance of likeable characters in educational games for children.
机译:本研究调查了在玩具有教育意义的儿童游戏后,暴露于喜欢的角色和教育内容是否会影响儿童的态度和行为。在玩具有互动角色的教育游戏的孩子与观看具有相同角色的视频的孩子之间,测量了孩子经历的超社会互动(PSI)。这项研究还调查了教育游戏中互动角色提供的介导支架的存在。 ud受试者之间采用三组实验设计。随机分配受试者玩教育游戏,观看视频或在平板电脑上着色10分钟。他们向他们询问了有关在平板电脑上的体验以及与角色的互动的一系列问题,然后在最后提供了教育奖或非教育奖。 ud这项研究发现,处于教育游戏和视频状态的儿童都报告说他们遇到了字符为Alpha-Pig的PSI。此外,还发现,当幼儿园儿童接触教育游戏和教育视频时,他们选择教育奖励的频率要高于对照组。这项研究还发现,在这个特定年龄组和使用平板电脑的情况下,有许多发现受到上限效应的影响:所有组中的儿童在教育工作表上得分都很高,并且对当前和未来的学习表现出很高的动力。 ud这些发现支持过去的PSI研究,表明儿童在与教育游戏中的可爱角色互动时正在经历PSI。此外,这项研究增加了对脚手架的理解,将其作用从仅个人互动扩展到了介导的互动。最终,这项研究可以帮助父母和老师理解儿童教育游戏中可爱角色的重要性。

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