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Learning and development of probability concepts: Effects of computer-assisted instruction and diagnosis.

机译:学习和发展概率概念:计算机辅助教学和诊断的效果。

摘要

This study considered spontaneous versus feedback induced changes in probability strategies using grouped trials of two-choice problems. Third and sixth grade Anglo and Apache children were the focus of computer assisted instruction and diagnostics designed to maximize performance and measure understanding of probability concepts. Feedback, using indeterminate problems directed at specific strategies, in combination with a large problem set permitted examination of response latency and hypothesis alternation. Explicit training, in the form of computer based tutorials administered feedback as: (a) correctness and frequency information, (b) mathematical solutions, or (c) in a graphical format, targeted by weaknesses in the prevailing strategy. The tutorials encouraged an optimal proportional strategy and sought to affect the memorial accessibility or availability of information through the vividness of presentation. As the subject's response selection was based on the query to select for the best chance of winning, each bucket of the two-choice bucket problems was coded as containing target or winner (W) balls and distractor or loser (L) balls. Third and sixth grade subjects came to the task with position oriented strategies focusing on the winner or target elements. The strategies' sophistication was related to age with older children displaying less confusion and using proportional reasoning to a greater extent than the third grade children. Following the tutorial, the subjects displayed a marked decrease in winners strategies deferring instead to strategies focusing on both the winners and losers; however, there was a general tendency to return to the simpler strategies over the course of the posttest. These simpler strategies provided the fastest response latencies within this study. Posttest results indicated that both third and sixth grade subjects had made comparable gains in the use of strategies addressing both winners and losers. Based on the results of a long-term written test, sixth grade subjects appeared better able to retain or apply the knowledge that both winners and losers must be considered when addressing the two-choice bucket problems. Yet, for younger children, knowledge of these sophisticated strategies did not necessarily support generalization to other mathematical skills such as fraction understanding.
机译:这项研究使用两选题的分组试验考虑了自发与反馈引起的概率策略变化。三年级和六年级的盎格鲁和阿帕奇儿童是计算机辅助教学和诊断的重点,旨在最大程度地提高性能并衡量对概率概念的理解。使用针对特定策略的不确定问题的反馈,结合大问题集,可以检查响应潜伏期和假设变更。以计算机为基础的教程形式的显式培训将反馈管理为:(a)正确性和频率信息,(b)数学解,或(c)以图形格式显示,以现行策略的弱点为目标。这些教程鼓励采用最佳的比例策略,并试图通过生动的呈现方式来影响纪念馆的可及性或信息的可用性。由于受试者的反应选择是基于查询来选择最佳获胜机会的,因此,二选桶问题中的每个桶都被编码为包含目标或胜利者(W)球以及干扰者或失败者(L)球。三年级和六年级的科目以定位于获胜者或目标元素的定位策略来完成任务。该策略的复杂性与年龄有关,年龄较大的孩子比三年级的孩子表现出更少的困惑,并且使用比例推理的程度更高。在学习完本教程之后,受试者表现出明显的减少了获胜者策略,而推迟到了专注于获胜者和失败者的策略上。但是,在后期测试过程中,通常会返回到较简单的策略。这些更简单的策略在本研究中提供了最快的响应延迟。测验后的结果表明,三年级和六年级的受试者在使用针对赢家和输家的策略上均取得了可比的收益。根据长期笔试的结果,六年级的受试者似乎能够更好地保留或运用知识,即在解决选择二选一的问题时必须同时考虑赢家和输家。但是,对于年幼的孩子,这些复杂策略的知识并不一定支持对其他数学技能(例如分数理解)的概括。

著录项

  • 作者

    Callahan Philip.;

  • 作者单位
  • 年度 1989
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
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