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Musical journey: a virtual world gamification experience for music learning

机译:音乐之旅:音乐学习的虚拟世界游戏化体验

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摘要

Games are an integral part of the learning process of humans, in particular for children, who exploit the imagery as an intrinsic part of their lives. Features from games have been successfully implemented as a means to captivate and motivate students to perform learning at various levels of education in traditional schools. This paper presents a virtual world – Musical Journey – representing the Aesthetic Periods of Music History. This virtual environment allows students to freely explore and discover the most relevant sounds, musical instruments and composers, ranging from the first century to present time. Musical Journey is a three-dimensional space that simulates an area similar to a museum or art gallery. In that context, musical contents are grouped into thematic exhibition halls, where users can interact with the exhibition. Musical Journey was developed with the Vivaty Studio program, exported to the standard X3D and configured for local or remote access using X3DOM enrolled in HTML5 pages, displaying 3-D contents in a web browser without any plug-ins. In this paper, we explain how the introduction of the concept gamification, through a process whereby we insert elements of game mechanics and design in the virtual world, contributed to the learning and motivation of the study of these curricula. We conclude this paper by presenting a case-study conducted among a sample group of students from the 2nd Cycle of Basic Education contemplating the use of this Virtual world in an educational context.
机译:游戏是人类学习过程中不可或缺的一部分,尤其是对于儿童来说,他们将图像作为生活中不可或缺的一部分。游戏中的功能已成功实现,以此来吸引和激励学生在传统学校中接受各种教育水平的学习。本文介绍了一个虚拟世界-音乐之旅-代表着音乐史的审美时期。这种虚拟环境使学生可以自由探索和发现从一世纪到现在的最相关的声音,乐器和作曲家。音乐之旅是一个三维空间,模拟一个类似于博物馆或美术馆的区域。在这种情况下,音乐内容被分组到主题展厅中,用户可以在其中与展览互动。 “音乐之旅”是使用Vivaty Studio程序开发的,导出到标准X3D,并配置为使用注册在HTML5页面中的X3DOM进行本地或远程访问,从而在Web浏览器中显示3-D内容而没有任何插件。在本文中,我们解释了概念游戏化的引入是如何通过在虚拟世界中插入游戏机制和设计元素的过程,对这些课程的学习和学习动力的。在本文的结尾,我们提出了一个案例研究,该案例是对来自基础教育第二周期的一组样本学生进行的,目的是考虑在教育环境中使用此虚拟世界。

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