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Creating AI characters for fighting games using genetic programming

机译:使用基因编程创建用于战斗游戏的AI角色

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摘要

This paper proposes a character generation approach for the M.U.G.E.N. fighting game that can create engaging AI characters using a computationally cheap process without the intervention of the expert developer. The approach uses a Genetic Programming algorithm that refines randomly generated character strategies into better ones using tournament selection. The generated AI characters were tested by twenty-seven human players and were rated according to results, perceived difficulty and how engaging the gameplay was. The main advantages of this procedure are that no prior knowledge of how to code the strategies of the AI character is needed and there is no need to interact with the internal code of the game. In addition, the procedure is capable of creating a wide diversity of players with different strategic skills, which could be potentially used as a starting point to a further adaptive process.
机译:本文提出了M.U.G.E.N.的字符生成方法。这款格斗游戏可以使用计算便宜的流程创建引人入胜的AI角色,而无需专家开发人员的干预。该方法使用遗传编程算法,该算法使用锦标赛选择将随机生成的角色策略提炼为更好的角色策略。生成的AI角色经过了27位人类玩家的测试,并根据结果,感知的难度以及游戏的吸引力进行了评级。此过程的主要优点是,无需事先了解如何为AI角色的策略编写代码,也无需与游戏的内部代码进行交互。另外,该程序能够创建具有不同战略技能的广泛参与者,这有可能被用作进一步适应性过程的起点。

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