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How has internet addiction research evolved since the advent of internet gaming disorder? An overview of cyberaddictions from a psychological perspective

机译:自网络游戏障碍问世以来,网络成瘾研究如何发展?从心理学的角度概述网络成瘾

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摘要

During the past two decades, Internet addiction (IA) has been the most commonly used term in research into online activities and their influence on the development of behavioral addictions. The aim of this review is to assess the impact of the concept of Internet gaming disorder (IGD), proposed by the American Psychiatric Association, on the scientific literature regarding IA. It presents a bibliometric analysis of the IA literature starting from the time IGD was first proposed, with the objective of observing and comparing the topics that have arisen during this period among the different IA themes researched. The findings demonstrate a steady evolution, particularly regarding publications related to the general aspects of IA: its clinical component, its prevalence and psychometric measures, the growing interest in the contextual factors promoting this addictive behavior, scientific progress in its conceptualization based on existing theoretical models, and neuropsychological studies. Nevertheless, many of the studies (22 %) focus on specific IA behaviors and show heterogeneity among the cyberaddictions, with online gaming (related to IGD) most common, followed by cybersex and social networking. Although research on the general concept of IA continues, investigators have begun to pay attention to the diverse spectrum of specific cyberaddictions and their psychological components.
机译:在过去的二十年中,网络成瘾(IA)是研究在线活动及其对行为成瘾发展的影响中最常用的术语。这篇综述的目的是评估由美国精神病学协会提出的互联网游戏障碍(IGD)概念对有关IA的科学文献的影响。它提供了从首次提出IGD以来对IA文献进行的文献计量分析,目的是观察和比较在此期间研究的不同IA主题之间出现的主题。这些发现显示出稳定的发展,尤其是与IA一般方面有关的出版物:其临床组成,患病率和心理测量,对促进成瘾行为的情境因素的兴趣日益增长,基于现有理论模型在其概念化方面的科学进展和神经心理学研究。尽管如此,许多研究(22%)专注于特定的IA行为,并显示出网络成瘾者之间存在异质性,其中最常见的是在线游戏(与IGD相关),其次是网络性和社交网络。尽管有关IA的一般概念的研究仍在继续,但研究人员已开始关注特定网络成瘾及其心理成分的多样性。

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    Lopez-Fernandez O;

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  • 年度 2015
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