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Exploratory learning with geodromo: design of emotional and cognitive factors within an educational cross-media experience

机译:Geodromo探索性学习:在跨媒体教育体验中设计情感和认知因素

摘要

In this paper we present Geodromo, a prototype of an educational multime- dia system, part of the Portuguese Ciência Viva (Live Science) education- al program, which is aimed at young people and designed with innovative characteristics. The project is based on a robotic multimedia simulator and an online puzzle game aimed at the exploratory learning of geology, climate, biology, and archeology associated with a Portuguese National Park. The de- velopment of the prototype was challenging, as it involved the interweaving of advanced technology and multimedia content with online resources, based on research that promotes the design of emotional and cognitive factors in educational communications. Independent of the scientific relevance of the topics and the inherent technocultural appeal of the project, the aim was to bring students closer to an “undercover” reality, as authentic as it gets with digital media representations, and allow them to convey emotions naturally. We found these to be major success factors in the establishment of an effective relationship between the technology and the pedagogy required to study those particular topics.
机译:在本文中,我们介绍了Geodromo,这是一种多媒体教育系统的原型,它是葡萄牙语CiênciaViva(实时科学)教育计划的一部分,该计划针对年轻人,并设计有创新性。该项目基于一个机器人多媒体模拟器和一个在线益智游戏,旨在探索性学习与葡萄牙国家公园相关的地质,气候,生物学和考古学。该原型的开发具有挑战性,因为它涉及先进技术和多媒体内容与在线资源的交织,其基础是促进教育交流中情感和认知因素设计的研究。独立于主题的科学意义和项目固有的技术文化吸引力,其目的是使学生更接近“卧底”现实,这种真实性与数字媒体表示形式一样真实,并允许他们自然地表达情感。我们发现这些是成功建立技术与研究这些特定主题所需的教学法之间有效关系的主要成功因素。

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