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City of Uruk 3000 B.C. : using genetic algorithms, dynamic planning and crowd simulation to re-enact everyday life of ancient Sumerians

机译:乌鲁克市公元前3000年:使用遗传算法,动态规划和人群模拟来重现古代苏美尔人的日常生活

摘要

Virtual reality reconstructions of ancient historical sites have become a valuable technique for popularising science and visualising expert knowledge to general audiences. Most such reconstructions only re-create buildings and artefacts and place them in the context of the virtual environment, but what is often missing in such simulations is the ability to see how ancient people lived their daily life in these environments. Our presented case study shows how the use of genetic algorithms and simulation of physiological needs helped us to populate the 3D reconstruction of the city of Uruk with a large crowd of intelligent agents simulating daily life of ancient Sumerians in Uruk.
机译:古代历史遗迹的虚拟现实重建已成为普及科学并使普通读者可视化专家知识的宝贵技术。大多数此类重建仅能重建建筑物和文物,并将其放置在虚拟环境中,但这种模拟中经常缺少的功能是能够看到古代人如何在这些环境中生活。我们提出的案例研究表明,遗传算法的使用和对生理需求的模拟如何帮助我们在乌鲁克市进行3D重建,其中包括大量模拟乌鲁克古代苏美尔人日常生活的智能代理。

著录项

  • 作者

    Trescak Tomas;

  • 作者单位
  • 年度 2014
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类

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