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Learned helplessness in chess players: The importance of task similarity and the role of skill

机译:在棋手中习得的无助感:任务相似性和技能作用的重要性

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摘要

The effects of noncontingency between subjects' responses and outcomes were examined with respect to treatment/posttest similarity and skill in the task. The experimental design consisted of three groups. The first group had to solve chess problems with objective solutions and received veridical feedback; each member of the second group faced problems with no objective solutions, and received the same feedback as the member of the first group he was yoked with, but without any control on it; the control group received a waiting task. It was found that the group with unsolvable problems was more depressed than the two other groups at the end of the experiment. The mid-strength players were the most sensitive to the manipulation, and the weakest players showed little effect of learned helplessness. It was also found that the effects were proportional to the degree of similarity between the treatment and the posttest. The results limit the domain of applicability of the learned helplessness model.
机译:关于治疗/事后测试的相似性和任务技能,研究了受试者反应和结果之间非偶然性的影响。实验设计包括三组。第一组必须通过客观的解决方案来解决国际象棋问题,并获得垂直反馈。第二小组的每个成员都面临着没有客观解决方案的问题,并且得到了与他受邀的第一小组的成员相同的反馈,但是没有任何控制权;对照组收到了等待任务。发现在实验结束时,有无法解决问题的小组比其他两个小组更加沮丧。中强度的球员对操纵最敏感,而最弱的球员则表现出学习无助的作用很小。还发现效果与治疗和后测之间的相似程度成正比。结果限制了学习的无助模型的适用范围。

著录项

  • 作者

    Gobet, F;

  • 作者单位
  • 年度 1992
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
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