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Application of traditional abstract painting in new media environments

机译:传统抽象绘画在新媒体环境中的应用

摘要

This thesis presents an investigation into the process of new forms of installation art; an exploration of the shifting of artistic activities from conventional studios and fine artist practices to installation art practices. A combined approach was taken whilst undertaking research by studying literature within the field, engaging with other practicing artists and conducting practical analysis. There is also a discussion of new technology in the field of abstract expressionist painting and a dialogue on the differences between traditional and digital abstract painting with regard to their processes.The reflective and issue finding processes undertaken by the researcher in this investigation are discussed in relation to the changes in his practice. The artist’s experimentation with materials and processes and the implications of this as regards the relationship between the artwork and the viewer are also discussed.The thesis is divided into seven chapters of text and images with an accompanying DVD including the main abstract new media installation. The first chapter includes an introduction to the research with the methodology applied. The second chapter involves using the computer to produce abstract painting. The third chapter then focuses on the differences between digital and traditional abstract painting. Moving on from this the fourth chapter covers multimedia installation and its associated processes. The fifth chapter deals with the reflections on the practice element of this investigation. The sixth chapter engages with the evaluation of and feedback from the field trip and with notes from artists with regard to practical production. The final chapter draws conclusions from this research with suggestions for further studies.This thesis will make the following contributions to knowledge: developing the process of animation from 2D abstract painting to a 3D environment with the inclusion of animation; using new technology as a creative tool to enable artists to gain new insights into creative art practices which provide audiences with new experiences of new and multimedia installation; advancing the creative process of new and multimedia artworks taking account of new techniques relating to the manipulation of viewpoints, picture planes and pigment surface as related to traditional methods of image creation and recording and their new media counterparts.
机译:本文对新型安装艺术的过程进行了研究。探索将艺术活动从传统的工作室和优秀的艺术家实践转变为装置艺术实践的过程。在进行研究时,采取了一种综合方法,即研究该领域的文学作品,与其他从业艺术家接触并进行实际分析。还讨论了抽象表现主义绘画领域中的新技术,并就传统和数字抽象绘画之间的区别进行了对话。改变他的做法。还讨论了艺术家对材料和工艺的实验及其对艺术品与观众之间关系的影响。本文分为七个章节,其中包括文字和图像以及随附的DVD,其中包括主要的抽象新媒体装置。第一章对所采用的方法论进行了介绍。第二章涉及使用计算机产生抽象绘画。然后,第三章重点讨论数字绘画与传统抽象绘画之间的区别。第四章继续介绍多媒体安装及其相关过程。第五章是对本次调查实践要素的思考。第六章涉及对实地考察的评估和反馈,以及艺术家关于实际生产的注释。最后一章从本研究中得出结论,并提出进一步的研究建议。本文将为知识做出以下贡献:将动画的过程从2D抽象绘画发展到包含动画的3D环境;使用新技术作为创作工具,使艺术家能够获得对创作艺术实践的新见解,为观众提供新的和多媒体装置的新体验;考虑到与视点,图片平面和颜料表面的操纵有关的新技术,以及与传统图像创建和记录方法有关的新技术以及与之对应的新媒体,推进新的和多媒体艺术品的创作过程。

著录项

  • 作者

    Maghrabi H.;

  • 作者单位
  • 年度 2007
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
  • 中图分类

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