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Identifying and classifying learning entities for designing location-based serious games

机译:识别和分类学习实体,以设计基于位置的严肃游戏

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摘要

This paper investigates the development of a classification of features inherent in the design and development of Location Based Experiences (LBEs) with a special focus on games for teaching and learning. The paper aims to identify and associate learning features, such as feedback, activities, outcomes and assessment with location-driven mechanics, such as location-based activities, entities, conditions and actions that constitute the overarching elements of a proprietary location-based games authoring tool. We anticipate that this will pave the way for developing a model taxonomy that may be utilised to support and optimise future end-user profiles for serious game creation, games design for informal learning paths in science museums, science centres and field trips, learning methodologies development and metadata creation. The classification draws on the findings of a tailored approach applied to design and develop an authoring environment, the MAGELLAN platform, for creating location-based games and mobile location-driven scenarios directly influenced by end-user requirements and evaluation of trainee's feedback. Ultimately, the classification is conceived as part of a broader framework that defines and enables the creation of location-driven games by associating them with learning elements, through visualised design for expert and non-expert users as potential game authors. In an iterative process, the MAGELLAN Authoring Tool and subsequent user training and piloting process is featured as a test-bed, where the proposed taxonomy will be applied and evaluated.
机译:本文研究了基于位置的体验(LBE)的设计和开发中固有功能分类的发展,特别侧重于教学游戏。本文旨在识别学习功能(例如反馈,活动,结果和评估)并将其与位置驱动机制相关联,例如构成专有位置游戏的总体元素的基于位置的活动,实体,条件和动作工具。我们预计,这将为开发模型分类法铺平道路,该模型可用于支持和优化未来的最终用户资料,以进行严肃的游戏创作,科学博物馆,科学中心和实地考察中非正式学习路径的游戏设计,学习方法的开发和元数据创建。该分类借鉴了可用于设计和开发创作环境的量身定制方法的发现,即MAGELLAN平台,该平台用于创建基于位置的游戏和受最终用户需求直接影响和评估学员反馈的移动位置驱动的场景。归根结底,该分类被认为是更广泛的框架的一部分,该框架通过将专家和非专家用户作为潜在游戏作者的可视化设计,通过将位置驱动的游戏与学习元素相关联来定义和启用位置驱动的游戏。在一个迭代过程中,将MAGELLAN Authoring Tool以及随后的用户培训和试验过程作为测试平台,将在其中应用和评估建议的分类法。

著录项

  • 作者

    Anastasiadou D.; Lameras P.;

  • 作者单位
  • 年度 2016
  • 总页数
  • 原文格式 PDF
  • 正文语种 English
  • 中图分类

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