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In-the-loop or on-the-loop? Interactional arrangements to support team coordination with a planning agent

机译:在环路中还是在环路中?交互安排以支持团队与计划代理的协调

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摘要

In this paper we present the study of interactional arrangements that support the collaboration of headquarters (HQ), field responders and a computational planning agent in a time-critical task setting created by a mixed-reality game. Interactional arrangements define the extent to which control is distributed between the collaborative parties.We provide two field trials, one to study an “on-the-loop” arrangement in which HQ monitors and intervenes in agent instructions to field players on demand, and the other to study a version that places headquarters more tightly “in-the-loop”. The studies provide and understanding of the sociotechnical collaboration between players and the agent in these interactional arrangements, by conducting interaction analysis of video recordings and game log data. The first field trial focuses on the collaboration of field responders with the planning agent. Findings highlight how players negotiate the agent guidance within the social interaction of the collocated teams. The second field trial focuses on the collaboration between the automated planning agent and the headquarters. We find that the human coordinator and the agent can successfully work together in most cases, with human coordinators inspecting and ‘correcting’ the agent-proposed plans. Through this field trial-driven development process, we generalise interaction design implications of automated planning agents around the themes of supporting common ground and mixed-initiative planning.
机译:在本文中,我们提出了在混合现实游戏创建的时间紧迫的任务设置中支持总部(HQ),现场响应者和计算计划代理进行协作的交互安排的研究。交互安排定义了控制权在协作方之间分配的程度。我们提供了两次现场试验,一项是研究“在环”安排,在这种安排中,总部根据需要监视并干预代理商指示,以向现场参与者提供服务;其他人则研究一种将总部更紧密地置于“循环中”的版本。通过对视频记录和游戏日志数据进行交互分析,这些研究提供并了解了玩家和代理在这些交互安排中的社会技术合作。第一次现场试验着重于现场响应者与计划代理的协作。调查结果强调了玩家如何在并置团队的社交互动中协商代理指导。第二次现场试验着重于自动计划代理与总部之间的协作。我们发现,在大多数情况下,只要人类协调员检查并“纠正”代理商提出的计划,人工协调员和代理便可以成功地合作。通过此现场试验驱动的开发过程,我们围绕支持共同基础和混合计划的主题概括了自动化计划代理的交互设计含义。

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