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Randomised controlled trial of video clips and interactive games to improve vision in children with amblyopia using the I-BiT system

机译:使用I-BiT系统进行视频剪辑和互动游戏以改善弱视儿童视力的随机对照试验

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Background Traditional treatment of amblyopia involves either wearing a patch or atropine penalisation of the better eye. A new treatment is being developed on the basis of virtual reality technology allowing either DVD footage or computer games which present a common background to both eyes and the foreground, containing the imagery of interest, only to the amblyopic eye.ududMethods A randomised control trial was performed on patients with amblyopia aged 4–8 years with three arms. All three arms had dichoptic stimulation using shutter glass technology. One arm had DVD footage shown to the amblyopic eye and common background to both, the second used a modified shooter game, Nux, with sprite and targets presented to the amblyopic eye (and background to both) while the third arm had both background and foreground presented to both eyes (non-interactive binocular treatment (non-I-BiT) games).ududResults Seventy-five patients were randomised; 67 were residual amblyopes and 70 had an associated strabismus. The visual acuity improved in all three arms by approximately 0.07 logMAR in the amblyopic eye at 6 weeks. There was no difference between I-BiT DVD and non-I-BiT games compared with I-BiT games (stated primary outcome) in terms of gain in vision.ududConclusions There was a modest vision improvement in all three arms. Treatment was well tolerated and safe. There was no difference between the three treatments in terms of primary stated outcomes but treatment duration was short and the high proportion of previously treated amblyopia and strabismic amblyopia disadvantaged dichoptic stimulation treatment.
机译:背景技术弱视的传统治疗方法是配戴补丁或阿托品对更好的眼睛进行惩罚。正在基于虚拟现实技术开发一种新的处理方法,该技术允许DVD镜头或计算机游戏向双眼和前景呈现共同的背景,其中包含感兴趣的图像,而仅向弱视眼呈现。 ud udMethods在三臂的4-8岁的弱视患者中进行了对照试验。使用百叶窗技术,所有三个手臂都受到了两肢的刺激。一只手臂上有向弱视显示的DVD镜头,并且两者都有共同的背景,第二只手臂则使用了改良的射击游戏Nux,将精灵和目标呈现给了弱视(以及两者的背景),而第三只手臂则具有了背景和前景结果出现在两只眼睛上(非交互式双眼治疗(非I-BiT)游戏)。 ud ud结果75例患者被随机分配;残留弱视67例,伴斜视70例。在6周时,弱视眼的所有三个臂的视敏度均提高了约0.07 logMAR。在视力获得方面,I-BiT DVD和非I-BiT游戏与I-BiT游戏(陈述的主要结果)相比没有差异。 ud ud结论在所有三个方面,视力都有所改善。治疗耐受良好且安全。三种治疗在主要陈述结果方面没有差异,但治疗持续时间短,且先前治疗的弱视和斜视性弱视的比例较高,不利于双盲刺激治疗。

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