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The multimedia challenges raised by pervasive games

机译:普及游戏引发的多媒体挑战

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摘要

Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other multimedia sensors, combined with wireless networking, a pervasive game can respond to a player’s movements and context and enable them to communicate with a game server and other players. We review recent examples of pervasive games in order to explain their distinctive characteristics as multimedia applications. We then consider the challenge of scaling pervasive games to include potentially very large numbers of players. We propose a new approach based upon a campaign model in which individuals, local groups and experts draw on a combination of pervasive games, online services and broadcasting to take part in national or even global events. We discuss the challenges that this raises for further research
机译:普及游戏是多媒体娱乐的一种新形式,它将传统的计算机游戏体验扩展到了现实世界。通过结合个人设备,定位系统和其他多媒体传感器以及无线网络,普及型游戏可以响应玩家的动作和环境,并使其与游戏服务器和其他玩家进行通信。我们回顾了普及游戏的最新示例,以解释其作为多媒体应用程序的独特特征。然后,我们考虑将普及型游戏扩展到可能包含大量玩家的挑战。我们基于运动模型提出一种新方法,在该模型中,个人,本地团体和专家可以利用无处不在的游戏,在线服务和广播的组合来参加全国甚至全球性的活动。我们讨论了这对进一步研究提出的挑战

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