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Real time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces

机译:凹凸贴图曲面的实时,准确,多功能渲染

摘要

We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-maps, and achieves excellent result both in rendering time and rendering quality, with respect to other alternative methods. The method proposed also allows to add many interesting visual effects, even for object with large bumb maps, including non-realistic ren-dering, chrome effects, shading under multiple lights, rendering of different materials within a single object, specular reflections and others. Moreover, the implementation of the method can be very easy.
机译:我们提出了一种实时渲染对象的新技术,这些对象的部分高频几何细节以凹凸贴图进行编码。它基于法线贴图的量化,相对于其他替代方法,它在渲染时间和渲染质量上均取得了出色的结果。所提出的方法还允许添加许多有趣的视觉效果,甚至对于具有大气泡贴图的对象,包括不真实的渲染,镀铬效果,多种光照下的阴影,单个对象内不同材质的渲染,镜面反射等。而且,该方法的实施可以非常容易。

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