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A discrete event simulation model for evaluating the performances of an M/G/C/C state dependent queuing system

机译:用于评估M / G / C / C状态相关排队系统性能的离散事件仿真模型

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摘要

M/G/C/C state dependent queuing networks consider service rates as a function of the number of residing entities (e.g., pedestrians, vehicles, and products). However, modeling such dynamic rates is not supported in modern Discrete Simulation System (DES) software. We designed an approach to cater this limitation and used it to construct the M/G/C/C state-dependent queuing model in Arena software. Using the model, we have evaluated and analyzed the impacts of various arrival rates to the throughput, the blocking probability, the expected service time and the expected number of entities in a complex network topology. Results indicated that there is a range of arrival rates for each network where the simulation results fluctuate drastically across replications and this causes the simulation results and analytical results exhibit discrepancies. Detail results that show how tally the simulation results and the analytical results in both abstract and graphical forms and some scientific justifications for these have been documented and discussed.
机译:M / G / C / C状态相关的排队网络将服务费率视为驻留实体(例如,行人,车辆和产品)数量的函数。但是,现代离散仿真系统(DES)软件不支持对这种动态速率进行建模。我们设计了一种方法来解决此限制,并用它在Arena软件中构造了M / G / C / C状态相关的排队模型。使用该模型,我们评估并分析了复杂网络拓扑中各种到达速率对吞吐量,阻塞概率,预期服务时间和预期实体数量的影响。结果表明,每个网络的到达速率都有一定范围,在这些范围内,模拟结果在复制过程中会剧烈波动,这会导致模拟结果与分析结果之间存在差异。详细结果以书面和图形形式显示了模拟和分析结果的抽象和图形形式,以及一些科学依据。

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