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OpenGLD - A Multi-user Single State Architecture for Multiplayer Game Development

机译:OpenGL D-用于多人游戏开发的多用户单状态体系结构

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摘要

Multi-user applications can be complex to develop due to their large or intricate nature. Many of the issues encountered are related to performance and security. These issues are exacerbated when the scale of the application increases. This paper introduces a novel distributed architecture called OpenGL|D (OpenGL Distributed). This technology enables an application to pass through the graphical calls between a Virtual Machine (VM) and the graphics processing unit (GPU) on the native host across a network. This ability allows applications to run inside a virtual machine (VM), whilst still benefiting from hardware accelerated performance from the GPU for the computationally intensive graphical processing. This allows for the development of 3D software requiring no dependencies on specific hardware or technology other than ANSI C and a network stack, demonstrating our approach to platform agnostic development and digital preservation.
机译:多用户应用程序由于其庞大或复杂的性质而开发起来可能很复杂。遇到的许多问题与性能和安全性有关。随着应用程序规模的扩大,这些问题将更加严重。本文介绍了一种称为OpenGL | D(OpenGL分布式)的新型分布式体系结构。这项技术使应用程序可以通过网络在本地主机上的虚拟机(VM)和图形处理单元(GPU)之间通过图形调用。此功能使应用程序可以在虚拟机(VM)内运行,同时仍可从GPU的硬件加速性能中受益,以进行计算密集的图形处理。这允许开发3D软件,该软件不需要依赖ANSI C和网络堆栈以外的特定硬件或技术,这证明了我们的平台不可知论开发和数字保存方法。

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