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Gamifying sustainability: motivating pro-environmental behavior change through gamification. Case of JouleBug.

机译:游戏化的可持续性:通过游戏化来促进环保行为的改变。案例JouleBug。

摘要

Living in the world that faces severe environmental problems makes people consider andadjust their actions. Researchers have been trying to address the issues of behavior changein a variety of studies, although there is still little knowledge about the applicability ofgamification in the context of environmental sustainability. For this reason, the mainobjective of the present mixed-method research is to explore the process of gamification formotivating pro-environmental behavior change. The study takes abductive approach andfocuses on creating a theoretical framework, based on existing data and empirical findings.The theoretical part of the research provides insights on the topics of gamification,motivation, behavior change, and pro-environmental being and defines the main theories andmodels, utilized for the formation of the framework. In the meantime, the empirical partinvolves the description of the case study - mobile application JouleBug, and the findings onthe users’ gamified experience. Combined together, obtained theoretical and practical dataopen up the discussion that serves as a solid basis for answering the stated research questions.The research results suggest that gamification as such is a staged process that consists ofmuch preparation, analysis and ideation work in order to design successful and useful projectthat would benefit both the developers of the gamified experience and its users. In order toaddress behavior change, it is essential to evaluate the possible behavioral factors andmotivation techniques, as well as major barriers and motive to perform pro-environmentalbehavior. The study provides the set of potentially significant influential factors, identifiesthe possible outcomes of gamifying sustainable behavior, thereby as a valid theoreticalfoundation for further research and practical implementation.
机译:生活在面临严重环境问题的世界中,人们会考虑并调整其行动。尽管在环境可持续性的背景下,关于游戏化的适用性仍然知之甚少,但研究人员一直在各种研究中试图解决行为改变的问题。因此,目前的混合方法研究的主要目的是探索游戏化的过程,以促进环境行为的改变。本研究采用归纳法,并着重于基于现有数据和经验发现建立一个理论框架。研究的理论部分提供了关于游戏化,动机,行为改变和亲环境存在的见解,并定义了主要的理论和模型,用于框架的形成。同时,经验部分涉及对案例研究的描述-移动应用JouleBug以及用户游戏体验的发现。综合起来,获得的理论和实践数据为进行讨论提供了坚实的基础,为回答上述研究问题奠定了基础。研究结果表明,游戏化是一个分阶段的过程,由许多准备工作,分析工作和构想工作组成,以便成功进行设计。有益的项目,将使游戏化体验的开发者及其用户受益。为了解决行为变化,必须评估可能的行为因素和动机技术,以及执行环保行为的主要障碍和动机。该研究提供了一组潜在的重要影响因素,确定了将可持续行为赌博化的可能结果,从而为进一步研究和实际实施提供了有效的理论基础。

著录项

  • 作者

    Kisurina Anastasiia;

  • 作者单位
  • 年度 2017
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  • 原文格式 PDF
  • 正文语种 en
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