In game development, tools are often used to help with the workload. Game engines are one of the popular choices that are used and the goal of this thesis is to study how the game engines used in the thesis differ from each other and what are the potential benefits of using them. Finally, an attempt is made to see if HTML5 is a suitable tool for game development. The benefits of the game engines are going to be clear and the results between different game engines are compared and analyzed. A game is implemented using four different approaches. The games are compared against each other and by analyzing the results there is an attempt to answer the research questions.
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