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Designing a user interface for game developers to enter game specific information

机译:设计一个供游戏开发人员输入游戏特定信息的用户界面

摘要

Designing user interfaces for novel software systems can be challenging since theusability preferences of the users are not well known. This thesis presents ausability study conducted for the development of a user interface for gamedevelopers to enter game specific information. By conducting usability testing, theusability preferences of game developers were explored and the design wasshaped according to their needs. An assessment of the overall usability of the finaldesign is provided together with the main findings that include the usabilitypreferences and design recommendations. The results showed that the mostvaluable usability preferences are quickness, error tolerance and the ability toconstantly inspect the entered information.
机译:因为用户的可用性偏好不是众所周知的,所以为新颖的软件系统设计用户界面可能是具有挑战性的。本文提出了可玩性研究,以开发游戏开发者输入游戏特定信息的用户界面。通过进行可用性测试,探索了游戏开发人员的可用性偏好,并根据他们的需求调整了设计。提供了最终设计总体可用性的评估以及主要发现,其中包括可用性偏好和设计建议。结果表明,最有价值的可用性首选项是速度,错误容忍度和不断检查输入信息的能力。

著录项

  • 作者

    Paraschou Nikolaos;

  • 作者单位
  • 年度 2014
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
  • 中图分类

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