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Carving characters in the mind. A theoretical approach to the reception of characters in audio described films.

机译:在头脑中雕刻人物。在音频描述电影中接收字符的理论方法。

摘要

: From early childhood on we are exposed to characters in books, cartoons, films, theatre plays, and video games. Through these media we enter fascinating fictional worlds that seduce our imagination with every page or scene. As the events unfold, we become captivated by the story and its protagonists, whose deeper feelings are outlined in a succession of words and/or images that the audience needs to endow with meaning. In their search for comprehension, readers and spectators �picture� the situations described in their minds by creating multimodal representations (mental models) about the events taking place, the place and time in which they occur and, especially, the people involved. This paper is an attempt to explore how audiences receive and understand audio-described film characters. Drawing on research from Cognitive Narratology, Film Studies and Social Psychology, it will be argued that spectators and audio-description users (re)create characters, that is, they extract information from the film and they endow it with meaning with the help of their own mental schemata. Through this process they create the initial mental model of the characters, which will be updated all throughout the film experience. At the core of the model is the characters’ psyche, which constitutes a conceptual framework that aids spectators by ascribing coherence to the narrative events. A case study analysing the step-by-step reception process 1This paper is part of a doctoral research framed within the PhD in Translation and Cross-Cultural Studies offered by the Department of Translation and Interpreting and East Asian Studies at Universitat Autònoma de Barcelona. It is also part of the project �Linguistic and sensorial accessibility: technologies for voiceover and audio description of an audio-described character will be provided to explore how users create mental representations from the integrated information they receive from the film (dialogues and sounds) and from the audio description.
机译::从幼儿时期起,我们就接触书籍,卡通,电影,戏剧和视频游戏中的角色。通过这些媒体,我们进入了引人入胜的虚构世界,在每个页面或每个场景中都吸引着我们的想象。随着事件的发展,我们被故事及其主角迷住了,他们的更深刻的感受被观众需要赋予其含义的一系列单词和/或图像所概述。在寻求理解时,读者和观众通过创建关于事件发生,事件发生的地点和时间,尤其是所涉及的人的多模式表示(心理模型)来``描绘''他们头脑中描述的情况。本文试图探索观众如何接收和理解音频描述的电影人物。根据认知叙事学,电影研究和社会心理学的研究,将论证观众和音频描述用户(重新)创建角色,即他们从电影中提取信息,并借助他们的帮助赋予其意义。自己的心理图式。通过这一过程,他们创建了角色的初始心理模型,并将在整个电影体验中对其进行更新。该模型的核心是角色的心理,它构成了一个概念框架,通过赋予叙事​​事件以连贯性来帮助观众。案例分析,分析了分步接收过程1本文是巴塞罗那自治大学翻译与口译和东亚研究系提供的翻译和跨文化研究博士学位框架内的博士研究的一部分。这也是该项目的一部分``语言和感官可及性:将提供用于语音描述人物的画外音和音频描述技术,以探索用户如何根据他们从电影中获得的综合信息(对话和声音)创建心理表征以及从音频描述中。

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    Fresno Nazaret;

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  • 年度 2016
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  • 原文格式 PDF
  • 正文语种 eng
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