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Proxemics with multiple dynamic characters in an immersive virtual environment

机译:沉浸式虚拟环境中具有多个动态角色的近邻

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摘要

An experiment was carried out to examine the impact on electrodermal activity of people when approached by groups of one or four virtual characters at varying distances. It was premised on the basis of proxemics theory that the closer the approach of the virtual characters to the participant, the greater the level of physiological arousal. Physiological arousal was measured by the number of skin conductance responses within a short time period after the approach, and the maximum change in skin conductance level 5 s after the approach. The virtual characters were each either female or a cylinder of human size, and one or four characters approached each subject a total of 12 times. Twelve male subjects were recruited for the experiment. The results suggest that the number of skin conductance responses after the approach and the change in skin conductance level increased the closer the virtual characters approached toward the participants. Moreover, these response variables were inversely correlated with the number of visits, showing a typical adaptation effect. There was some evidence to suggest that the number of characters who simultaneously approached (one or four) was positively associated with the responses. Surprisingly there was no evidence of a difference in response between the humanoid characters and cylinders on the basis of this physiological data. It is suggested that the similarity in this quantitative arousal response to virtual characters and virtual objects might mask a profound difference in qualitative response, an interpretation supported by questionnaire and interview results. Overall the experiment supported the premise that people exhibit heightened physiological arousal the closer they are approached by virtual characters.
机译:进行了一项实验,以考察当一个或四个虚拟角色在不同距离处接近时,对人的皮肤电活动的影响。基于近邻理论的前提是,虚拟角色越接近参与者,生理唤醒水平就越高。通过接近后短时间内皮肤电导反应的数量以及接近后5 s皮肤电导水平的最大变化来测量生理唤醒。虚拟角色分别是女性或圆柱体大小的人体,一个或四个角色接近每个对象共12次。该实验招募了十二名男性受试者。结果表明,进场后皮肤电导反应的数量和皮肤电导水平的变化越接近参与者,虚拟角色越接近。此外,这些反应变量与访问次数成反比,显示出典型的适应效应。有证据表明,同时接近(一个或四个)的字符数与响应呈正相关。令人惊讶的是,根据该生理数据,没有证据表明类人动物的角色和圆柱体之间的反应有所不同。有人认为,这种对虚拟人物和虚拟物体的定量唤醒反应的相似性可能掩盖了定性反应的深刻差异,这一解释得到了问卷和访谈结果的支持。总体而言,实验支持了这样的前提,即人们越接近虚拟角色,他们就会表现出更高的生理唤醒力。

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