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Developments in Human Centered Cueing Algorithms for Control of Flight Simulator Motion Systems

机译:用于飞行模拟器运动系统控制的以人为中心的提示算法的发展

摘要

The authors conducted further research with cueing algorithms for control of flight simulator motion systems. A variation of the so-called optimal algorithm was formulated using simulated aircraft angular velocity input as a basis. Models of the human vestibular sensation system, i.e. the semicircular canals and otoliths, are incorporated within the algorithm. Comparisons of angular velocity cueing responses showed a significant improvement over a formulation using angular acceleration input. Results also compared favorably with the coordinated adaptive washout algorithm, yielding similar results for angular velocity cues while eliminating false cues and reducing the tilt rate for longitudinal cues. These results were confirmed in piloted tests on the current motion system at NASA-Langley, the Visual Motion Simulator (VMS). Proposed future developments by the authors in cueing algorithms are revealed. The new motion system, the Cockpit Motion Facility (CMF), where the final evaluation of the cueing algorithms will be conducted, is also described.
机译:作者使用用于控制飞行模拟器运动系统的提示算法进行了进一步的研究。以模拟飞机角速度输入为基础,制定了所谓的最佳算法的变体。人体前庭感觉系统的模型,即半圆形的管和耳石,被纳入算法中。角速度提示响应的比较显示,与使用角加速度输入的公式相比,有了显着的改进。结果也与协调自适应冲刷算法相比具有优势,对于角速度提示产生了相似的结果,同时消除了错误提示并降低了纵向提示的倾斜率。这些结果在NASA-Langley的当前运动系统视觉运动模拟器(VMS)的试点测试中得到了证实。揭示了作者在提示算法中的拟议未来发展。还介绍了新的运动系统,即驾驶舱运动设施(CMF),将对提示算法进行最终评估。

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