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Accelerating Time-Varying Hardware Volume Rendering Using TSP Trees and Color-Based Error Metrics

机译:使用TSP树和基于颜色的错误度量标准来加速时变硬件卷渲染

摘要

This paper describes a new hardware volume rendering algorithm for time-varying data. The algorithm uses the Time-Space Partitioning (TSP) tree data structure to identify regions within the data that have spatial or temporal coherence. By using this coherence, the rendering algorithm can improve performance when the volume data is larger than the texture memory capacity by decreasing the amount of textures required. This coherence can also allow improved speed by appropriately rendering flat-shaded polygons instead of textured polygons, and by not rendering transparent regions. To reduce the polygonization overhead caused by the use of the hierarchical data structure, we introduce an optimization method using polygon templates. The paper also introduces new color-based error metrics, which more accurately identify coherent regions compared to the earlier scalar-based metrics. By showing experimental results from runs using different data sets and error metrics, we demonstrate that the new methods give substantial improvements in volume rendering performance.
机译:本文介绍了一种用于时变数据的新硬件体绘制算法。该算法使用时空分区(TSP)树数据结构来识别数据中具有空间或时间一致性的区域。通过使用这种一致性,当体数据大于纹理存储容量时,渲染算法可以通过减少所需的纹理数量来提高性能。通过适当地渲染平坦阴影的多边形而不是带纹理的多边形,以及不渲染透明区域,这种一致性还可以提高速度。为了减少使用分层数据结构引起的多边形化开销,我们介绍了一种使用多边形模板的优化方法。本文还介绍了新的基于颜色的错误度量,与早期的基于标量的度量相比,它们可以更准确地识别相干区域。通过显示使用不同数据集和错误度量的运行实验结果,我们证明了新方法在体积渲染性能方面带来了显着改善。

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