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Comparison of Unity3D and Construct 2 tools for development of games on mobile platforms

机译:用于移动平台上游戏开发的Unity3D和Construct 2工具的比较

摘要

With smart phones the popularity of mobile games has increased significantly. Accordingly, the number of game drives, which are designed to produce games for the mobile platform has also increased. The aim of this thesis is comparison of gaming drives Unity 3D and Construct 2 regarding production of games for mobile platforms. The first part presents theoretical background needed for production of a game. The second part compares the gaming drives. Comparison was made by implementing the same game on both drives (platforms). The task of manufacturing a game is divided into several subtasks. Each subtask is presented and how it is implemented on both drives. At the end of the thesis we describe how this two versions of the same game (made in two different environments) are working on mobile phone with Android operating system.
机译:随着智能手机,手机游戏的普及大大增加。因此,被设计用于为移动平台生产游戏的游戏驱动器的数量也已经增加。本文的目的是比较游戏驱动器Unity 3D和Construct 2在移动平台上的游戏制作。第一部分介绍了制作游戏所需的理论背景。第二部分比较游戏驱动器。通过在两个驱动器(平台)上实施相同的游戏进行比较。制作游戏的任务分为几个子任务。每个子任务都会显示,并说明如何在两个驱动器上实现该子任务。在本文的最后,我们描述了同一游戏的这两个版本(在两个不同的环境中制作)如何在具有Android操作系统的手机上运行。

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    Plohl Jernej;

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  • 年度 2014
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