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Computer-based estimation of the difficulty of chess tactical problems

机译:基于计算机的国际象棋战术问题难度估算

摘要

In intelligent tutoring systems, it is important for the system to understand how difficult a problem is for the student. However, it is an open question how to automatically assess such difficulty. The aim of our research is to find formalized measures of difficulty that could be used in automated assessment of the difficulty of a mental task for a human. We present a computational approach to estimating the difficulty of problems in which the difficulty arises from the combinatorial complexity of problems where a search among alternatives is required. Our approach is based on a computer heuristic search for building search trees that are “meaningful” from a human's point of view. We demonstrate that by analyzing properties of such trees, the program is capable to predict how difficult it would be for a human to solve the problem. In the experiments with chess tactical problems our program was able to differentiate between easy and difficult problems with a high level of accuracy.
机译:在智能补习系统中,重要的是系统了解学生遇到的问题有多困难。但是,如何自动评估这种困难是一个悬而未决的问题。我们研究的目的是找到可用于自动评估人类心理任务难度的形式化难度指标。我们提出了一种计算方法来估计问题的难度,其中难度是由于需要在替代方案中进行搜索的问题的组合复杂性引起的。我们的方法基于计算机启发式搜索,以构建从人类角度来看“有意义”的搜索树。我们证明了通过分析这类树木的特性,该程序能够预测人类解决问题的难度。在国际象棋战术问题的实验中,我们的程序能够以较高的准确度区分简单问题和困难问题。

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    Stoiljkovikj Simon;

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  • 年度 2015
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