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Super depth-map rendering by converting holoscopic viewpoint to perspective projection

机译:通过将全息视点转换为透视投影的超级深度图渲染

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摘要

The expansion of 3D technology will enable observers to perceive 3D without any eye-wear devices. Holoscopic 3D imaging technology offers natural 3D visualisation of real 3D scenes that can be viewed by multiple viewers independently of their position. However, the creation of a super depth-map and reconstruction of the 3D object from a holoscopic 3D image is still in its infancy. The aim of this work is to build a high-quality depth map of a real 3D scene from a holoscopic 3D image through extraction of multi-view high resolution Viewpoint Images (VPIs) to compensate for the poor features of VPIs. To manage this, we propose a reconstruction method based on the perspective formula to convert sets of directional orthographic low resolution VPIs into perspective projection geometry. Following that, we implement an Auto-Feature point algorithm for synthesizing VPIs to distinctive Feature-Edge (FE) blocks to localize and provide an individual feature detector that is responsible for integration of 3D information. Detailed experiments proved the reliability and efficiency of the proposed method, which outperforms state-of-the-art methods for depth map creation.
机译:3D技术的扩展将使观察者无需任何眼镜即可感知3D。全息3D成像技术提供了真实3D场景的自然3D可视化,可以由多个观看者观看,而与他们的位置无关。但是,创建超深度图和从全息3D图像重建3D对象仍处于起步阶段。这项工作的目的是通过提取多视图高分辨率视点图像(VPI)来补偿VPI的不良功能,从全息3D图像构建真实3D场景的高质量深度图。为了解决这个问题,我们提出了一种基于透视图公式的重构方法,将定向正交低分辨率VPI集转换为透视图投影几何。之后,我们实现了自动特征点算法,用于将VPI合成为独特的特征边缘(FE)块以进行本地化,并提供负责3D信息集成的独立特征检测器。详细的实验证明了该方法的可靠性和效率,优于深度图创建的最新方法。

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