首页> 外文OA文献 >Data of scanned points' pre-process and curved surface's reconstruction
【2h】

Data of scanned points' pre-process and curved surface's reconstruction

机译:扫描点的预处理数据和曲面的重建

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Basing on the whole processing of color three-dimensional model laser scanning data, the algorithms and software development was analyzed and researched. The whole procedure includes two parts. One is the pre-processing of point clouds and the other is surface reconstruction. It is the main purpose of this thesis to establish the color three-dimensional model and implement the data interface with other applications. The purpose has been achieved partly, and the software for processing is designed at the same time, which has the standard interface with the laser scanning system. So the processing system and software can be applied in the manufacturing and virtual reality technique, such as the network museum.ududThe main research work of this thesis is:udud1. The main procedure and key algorithms of the pre-processing for color three-dimensional model point clouds has been analyzed, and the integrated method of system judgment and manual selection is used to delete the noise data effectively (Chapter 2).udud2. The point clouds data reduction algorithm with the color-boundary preservation in RGB color space is proposed in this paper. The algorithm can avoid both the shape and color distortion (Chapter 3).udud3. The smoothing algorithm based on the B-Spline surface fitting is implemented. It is proved by the theory and experiments that this smoothing algorithm has the favorably controllable ability (Chapter 3).udud4. In the processing of color surface reconstruction, the mesh algorithm is implemented using the half-edge structure. And it can realize easily the post processing, such as mesh smoothing and mesh reduction (Chapter 4).udud5. The key problems on the display of color model in the OpenGL platform are solved (Chapter 5). The robust processing software, 3D Color Surf Verl.O, is developed using C++ language. The framework is layered, that fulfills the function partition lightly. So the software can be revised and updated flexibly (Chapter 6).
机译:在对彩色三维模型激光扫描数据进行全处理的基础上,对算法和软件开发进行了分析和研究。整个过程包括两个部分。一种是点云的预处理,另一种是曲面重建。建立彩色三维模型并实现与其他应用程序的数据接口是本文的主要目的。该目的已经部分实现,并且同时设计了用于处理的软件,该软件具有与激光扫描系统的标准接口。因此该处理系统和软件可以应用于制造和虚拟现实技术中,例如网络博物馆。 ud ud本论文的主要研究工作是: ud ud1。分析了彩色三维模型点云预处理的主要过程和关键算法,并采用系统判断和人工选择相结合的方法有效地删除了噪声数据(第2章)。 。提出了一种在RGB色彩空间中保留色彩边界的点云数据约简算法。该算法可以避免形状和颜色失真(第3章)。 ud ud3。实现了基于B样条曲面拟合的平滑算法。理论和实验证明,该平滑算法具有良好的可控制能力(第3章)。在彩色表面重建的处理中,网格算法是使用半边结构实现的。它可以轻松实现后期处理,例如网格平滑和网格缩小(第4章)。 ud ud5。解决了在OpenGL平台上显示颜色模型的关键问题(第5章)。健壮的处理软件3D Color Surf Verl.O是使用C ++语言开发的。框架是分层的,可以轻松实现功能划分。因此可以灵活地修改和更新软件(第6章)。

著录项

  • 作者

    Wang Haiyan;

  • 作者单位
  • 年度 2009
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
  • 中图分类

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号