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Factors Influencing Chat-Based Cultural Discussions for Learning History in a 3D Virtual World

机译:在3D虚拟世界中影响基于聊天的文化讨论以学习历史的因素

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摘要

In a fast-changing world, there is an increasingly felt need to bring udwhat we teach and how we teach it intothe 21st Century. Learning@Europe is an attempt in this direction: a shared online virtual world where students from different European countries meet to play and learn about European history. udChat-based discussions of study material, research homework to prepare in col-laboration with remote peers on online forums, team games and a cultural com-petition are the main ingredients of this innovative experience, already tested by over 6000 high-school students and teachers from 18 European countries. This paper focuses on a particular Learning@Europe activity – chat-based cultural discussions about history – and analyzes the elements that are essential to its success. Basing on evaluation data and our 3-years experience, we describe strategies deal with the different elements to be taken into account: Technology; Content; Interaction Design; and – mostimportant of all – Social Behavior.
机译:在瞬息万变的世界中,越来越感到有必要将我们的教学内容和教学方法带入21世纪。欧洲学习计划是朝这个方向的尝试:一个共享的在线虚拟世界,来自欧洲不同国家的学生汇聚一堂,玩耍并了解欧洲历史。 ud以聊天室为基础的学习材料讨论,研究功课,以便与远程论坛的在线论坛,团队游戏和文化竞赛合作进行准备,是这种创新体验的主要要素,已经有6000多名高中学生对此进行了测试和来自18个欧洲国家的老师。本文着重于“欧洲学习@欧洲”的一项特定活动-基于聊天的历史文化讨论-并分析了其成功所必需的要素。根据评估数据和我们3年的经验,我们描述了应对不同因素的策略:技术;内容;交互设计;和-最重要的-社会行为。

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