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User interface patterns in recommendation-empowered content intensive multimedia applications

机译:具有推荐功能的内容密集型多媒体应用程序中的用户界面模式

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摘要

Design Patterns (DPs) are acknowledged as powerful conceptual tools to improve design quality and to reduce time and cost of the development process by effect of the reuse of “good” design solutions. In many fields (e.g., software engineering, web engineering, interface design) patterns are widely used by practitioners and are also investigated from a research perspective. Still, they have been seldom explored in the arena of Recommender Systems (RSs). RSs provide suggestions (“recommendations”) for items that are likely to be appropriate for the user profile, and are increasingly adopted in content-intensive multimedia applications to complement traditional forms of search in large information spaces. This paper explores RSs through the lens of User Interface (UI) Design Patterns. We have performed a systematic analysis of 54 recommendation-empowered content-intensive multimedia applications, in order to: (i) discover the occurrences of existing domain independent UI patterns; (ii) identify frequently adopted UI solutions that are not modelled by existing patterns, and define a set of new UI patterns, some of which are specific of the interfaces for recommendation features while others can be useful also in a broader context. The results of our inspection have been discussed with and evaluated by a team of experts, leading to a consolidated set of 14 new patterns that are reported in the paper. Reusing pattern-based design solutions instead of building new solutions from scratch enables novice and expert designers to build good UIs for Recommendation-empowered content intensive multimedia applications more effectively, and ultimately can improve the UX experience in this class of systems. From a broader perspective, our work can stimulate future research bridging Recommender Systems, Web Engineering and Interface Design by means of Design Patterns, and highlights new research directions also discussed in the paper.
机译:设计模式(DP)被公认为是功能强大的概念工具,可通过重用“好的”设计解决方案来提高设计质量并减少开发过程的时间和成本。在许多领域(例如,软件工程,Web工程,界面设计),模式已被从业者广泛使用,并且也从研究角度进行了研究。尽管如此,在推荐系统(RSs)领域却很少进行探索。 RS为可能适合用户个人资料的项目提供了建议(“建议”),并且在内容密集型多媒体应用中越来越多地采用,以补充大型信息空间中的传统搜索形式。本文通过用户界面(UI)设计模式的角度探讨了RS。我们已经对54个具有推荐功能的内容密集型多媒体应用程序进行了系统分析,目的是:(i)发现现有的独立于域的UI模式; (ii)识别未采用现有模式建模的常用UI解决方案,并定义一组新的UI模式,其中一些特定于推荐功能的界面,而另一些在更广泛的上下文中也有用。我们的检查结果已经与一组专家进行了讨论并进行了评估,得出了报告中包含的14种新模式的合并集合。重用基于模式的设计解决方案,而不是从头开始构建新的解决方案,可使新手和专家设计人员更有效地为基于建议书的内容密集型多媒体应用程序构建良好的UI,并最终改善此类系统的UX体验。从更广泛的角度来看,我们的工作可以激发未来的研究,即通过设计模式将推荐系统,Web工程和界面设计衔接起来,并强调本文中讨论的新研究方向。

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