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Resource allocation for massively multiplayer online games using fuzzy linear assignment technique

机译:使用模糊线性分配技术的大型多人在线游戏资源分配

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摘要

This paper investigates the possible use of fuzzy system and Linear Assignment Problem (LAP) for resource allocation for Massively Multiplayer Online Games (MMOGs). Due to the limitation of design capacity of such complex MMOGs, resources available in the game cannot be unlimited. Resources in this context refer to items used to support the game play and activities in the MMOGs, also known as in-game resources. As for network resources, it is also one of the important research areas for MMOGs due to the increasing number of players. One of the main objectives is to ensure the Quality of Service (QoS) in the MMOGs environment for each player. Regardless, which context the resource is defined, the proposed method can still be used. Simulated results based on the network resources to ensure QoS shows that the proposed method could be an alternative.
机译:本文研究了模糊系统和线性分配问题(LAP)在大规模多人在线游戏(MMOG)的资源分配中的可能用途。由于此类复杂MMOG的设计能力有限,因此游戏中可用的资源不能无限。在本文中,资源是指用于支持MMOG中的游戏和活动的项目,也称为游戏内资源。关于网络资源,由于参与者的数量增加,它也是MMOG的重要研究领域之一。主要目标之一是确保每个玩家的MMOG环境中的服务质量(QoS)。无论定义资源的上下文如何,仍然可以使用所提出的方法。基于网络资源以确保QoS的仿真结果表明,该方法可以替代。

著录项

  • 作者

    Wong K.W.;

  • 作者单位
  • 年度 2008
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"en","name":"English","id":9}
  • 中图分类

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