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Interactive image-based 3D reconstruction techniques for application scenarios at different scales

机译:基于交互式图像的3D重建技术,适用于不同规模的应用场景

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摘要

The image-based 3D reconstruction of real-world objects or scenes has attracted considerable attention in recent years, and several approaches capable of generating high quality results have been proposed. However, since most of these systems aim at being fully automatic without the ability to take user input into account, the key problem of existing image-based 3D reconstruction approaches is the insufficient handling of errors and failure cases. As a consequence, in practice even low error rates of an automatic reconstruction algorithm result in considerable and tedious manual post-processing efforts. To address this issue, in this thesis, we are developing image-based 3D reconstruction techniques with a focus on interactive systems. For different reconstruction scenarios, we present effective, problem-specific user-interfaces and demonstrate their practical applicability at various examples. Clearly, different 3D reconstruction scenarios have very different requirements with respect to the image capturing process, the representation of the model's geometry, and the actual reconstruction techniques. In order to meet these requirements, we distinguish three different scenarios by the actual size of the object or scene to be reconstructed, and present suitable geometry representations and reconstruction algorithms. Specifically, we discuss approaches for the reconstruction of individual objects, indoor environments, and complete cities, respectively. In the first part of the thesis, we present two novel techniques for the reconstruction of individual objects. The first is a surface growing approach that employs a greedy expansion of already recovered surface information into unknown regions, with particularly low requirements on the input data. The second then extends the idea of 3D reconstruction by surface expansion to an interactive system. Here, the main distinguishing feature is a user interface which is based on a small set of intuitive 2D painting metaphors to guide and control the reconstruction process. We demonstrate at various examples that the interactive approach not only considerably reduces the overall processing time, but is capable of strongly improving the quality of the resulting models. The second part of the thesis focuses on the reconstruction of indoor environments. To be able to cope with complex surface shapes and varying, often completely textureless surface materials, we propose a novel active laser-based depth map reconstruction approach. In contrast to standard laser-based reconstruction techniques that require the relation between camera and laser to be precisely calibrated, our system is based on a hand-held laser rig. By recovering the rig's pose for each frame of the input image sequence, we enable a flexible reconstruction approach. Finally, in the third part we consider the reconstruction of entire city regions based on oblique aerial images. Since standard extrinsic calibration approaches are not applicable to this image type, we first discuss an approach to precisely register a set of oblique aerial images with a cadastral map. Based on this input data, we then present two different interactive city modeling approaches with a major focus on compact geometry representations and simple, yet effective user interfaces.
机译:近年来,基于图像的真实对象或场景的3D重建引起了人们的广泛关注,并且已经提出了几种能够产生高质量结果的方法。然而,由于这些系统中的大多数旨在在不考虑用户输入的情况下实现全自动,因此现有的基于图像的3D重建方法的关键问题是对错误和故障情况的处理不足。结果,在实践中,即使自动重建算法的错误率较低,也会导致大量繁琐的手动后处理工作。为了解决这个问题,在本文中,我们正在开发基于图像的3D重建技术,重点是交互式系统。对于不同的重建方案,我们提出了有效的,针对特定问题的用户界面,并在各种示例中展示了它们的实际适用性。显然,不同的3D重建方案在图像捕获过程,模型的几何图形表示和实际的重建技术方面有非常不同的要求。为了满足这些要求,我们通过要重建的对象或场景的实际大小来区分三种不同的方案,并提出合适的几何表示和重建算法。具体来说,我们讨论分别用于重建单个对象,室内环境和完整城市的方法。在论文的第一部分,我们提出了两种新颖的技术来重建单个物体。第一种是表面生长方法,该方法采用贪婪的方式将已恢复的表面信息贪婪地扩展到未知区域,对输入数据的要求特别低。然后,第二部分将通过表面扩展将3D重建的思想扩展到了交互式系统。在此,主要区别特征是用户界面,该用户界面基于一小组直观的2D绘画隐喻来指导和控制重建过程。我们在各种示例中证明,交互式方法不仅可以大大减少总体处理时间,而且还可以极大地提高生成模型的质量。论文的第二部分着重于室内环境的重建。为了能够处理复杂的表面形状和变化的,常常是完全无纹理的表面材料,我们提出了一种新颖的基于激光的主动式深度图重建方法。与标准的基于激光的重建技术需要精确校准相机和激光之间的关系相比,我们的系统基于手持式激光钻机。通过为输入图像序列的每个帧恢复装备的姿势,我们实现了灵活的重建方法。最后,在第三部分中,我们考虑了基于倾斜航空影像的整个城市区域的重建。由于标准的外部校准方法不适用于此图像类型,因此我们首先讨论一种用地籍图精确配准一组倾斜航空图像的方法。然后,基于这些输入数据,我们提出两种不同的交互式城市建模方法,主要侧重于紧凑的几何图形表示和简单而有效的用户界面。

著录项

  • 作者

    Habbecke Martin;

  • 作者单位
  • 年度 2012
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
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