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Integrated, Interactive Learning in Museums

机译:博物馆中的整合式互动学习

摘要

For this project, I researched, developed, and integrated, interactive and participatory educational components directly into the Boise Art Museum’s (BAM) exhibition spaces in order to create more pathways for learning about art among different types of visitors. My project is based on a review of best practices in museum education and visitor engagement, focusing on in-gallery interactive and participatory learning opportunities, as well as in-depth, onsite research conducted at five leading museums in London, England. After I returned from London, BAM received funding from the Institute of Museum and Library Services (IMLS) to support the integration of in-gallery educational components into two long-term exhibitions. The funding enabled me to put my research findings into real-world practice and create new educational components tailored to the museum’s size, staff expertise, and audiences.Based on a thorough review of best practices in museum education, the in-depth research at five London museums, and past experiences as a museum educator, I developed and implemented a range of in-gallery, interactive, and participatory educational components at BAM. These interactive components were designed to transform the traditional, passive viewing experience into an active or participatory experience in order to improve learning about art among visitors.The extended timelines of the exhibitions, each of which was on view for approximately one year, allowed for significant testing of the interactive components and vii an in-depth assessment of the impact on visitor learning. Evaluation activities included timed observations of visitors in the galleries, randomly collected exit surveys, and visitor usage statistics and feedback from the interactive computer-based components.The data shows that, cumulatively, approximately one-third of visitors to the exhibitions used one or more of the new educational components. Survey respondents who used the interactive and participatory components consistently referred to content available only through these components when referencing specific artworks and articulating memorable highlights of the exhibitions. The project created many options for audiences to engage with the artworks, and data from the formal evaluations suggests that the new components successfully impacted learning.The results of this project support my belief that in-gallery, free-choice interactive and participatory educational components create more pathways for visitors to learn about artwork and lead to a more rewarding museum experience.
机译:对于这个项目,我直接在博伊西美术馆(BAM)的展览空间中研究,开发和集成了互动性和参与性教育成分,从而为在不同类型的参观者中学习艺术提供了更多途径。我的项目基于对博物馆教育和游客参与的最佳实践的回顾,重点是在画廊内的互动和参与式学习机会,以及在英国伦敦的五个领先博物馆进行的深入的现场研究。我从伦敦返回后,BAM从博物馆和图书馆服务研究所(IMLS)获得资助,以支持将画廊内教育内容整合到两个长期展览中。这笔资金使我能够将研究结果投入现实世界,并根据博物馆的规模,员工的专业知识和观众的需求创建新的教育内容。在对博物馆教育最佳实践进行全面审查的基础上,我们对五点进行了深入研究伦敦博物馆,以及过去作为博物馆教育者的经验,我在BAM开发并实施了一系列的画廊内,互动式和参与式教育组件。这些互动组件旨在将传统的被动观看体验转变为主动或参与式体验,以改善参观者对艺术的了解。展览的时间安排较长,每次观看时间约为1年,因此可以测试互动组件,以及深入评估对访客学习的影响。评估活动包括对画廊参观者的定时观察,随机收集的出口调查,参观者使用情况统计以及基于交互式计算机组件的反馈。数据显示,累计约有三分之一的展览参观者使用了一个或多个新的教育内容。使用互动和参与性组件的调查受访者在引用特定的艺术品并表达展览中令人难忘的亮点时始终引用仅通过这些组件提供的内容。该项目为观众提供了许多与艺术品互动的选择,而正式评估的数据表明,新的成分成功地影响了学习。该项目的结果支持了我的信念:画廊,自由选择的互动和参与式教育成分创造了参观者有更多途径来了解艺术品,并带来更有意义的博物馆体验。

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