首页> 外文OA文献 >Theorycrafting the Classroom: Constructing the Introductory Technical Communication Course as a Game
【2h】

Theorycrafting the Classroom: Constructing the Introductory Technical Communication Course as a Game

机译:从理论上讲课:将入门技术交流课程构建为游戏

摘要

When games are approached as a pedagogical methodology, the homologies between games and technical communication are highlighted: pedagogy that teaches people to play and succeed within certain confines; classroom assessment that provides meaningful feedback to encourage self-improvement; instructional design that incorporates gaming theory and game design principles; and usability to ensure optimum success. This paper provides an overview of these topics for instructors to consider when designing a technical writing course as a game.
机译:当将游戏作为一种教学方法论时,则强调了游戏与技术交流之间的同源性:教育人们在一定范围内玩游戏并取得成功的教学法;课堂评估,提供有意义的反馈,以鼓励自我完善;结合游戏理论和游戏设计原理的教学设计;以及确保最佳成功的可用性。本文概述了这些主题,供教师在设计技术写作课程作为游戏时考虑。

著录项

  • 作者

    Finseth Carly;

  • 作者单位
  • 年度 2015
  • 总页数
  • 原文格式 PDF
  • 正文语种
  • 中图分类

相似文献

  • 外文文献
  • 中文文献
  • 专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号